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Anti-Icon vs Pertinax eSports
Match | Anti-Icon vs. Pertinax eSports |
Compo | GRAND - CS:GO 5 vs. 5 |
End | Not specified |
Maps | Not specified |
Result | Anti-Icon 1 - 0 Pertinax eSports (confirmed 2023-09-03 13:46:20) |
Screenshots by Anti-Icon
No screenshots
Screenshots by Pertinax eSports
No screenshots
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- History
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Session +
Session
- Config(array)
- userAgent2d719f172f7f358731866d9b421abf46
- time1755078850
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==== - Config(array)
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Request +
Request
Cake Params
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Post data
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Query string
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Cookie
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Current Route
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==== -
Sql Log +
Sql Logs
default
Total Time: 8 ms
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`AdminEdit`.`firstname`, `AdminEdit`.`lastname`, `AdminEdit`.`active`, `AdminEdit`.`validationCode`, `AdminEdit`.`mailValidationCode`, `AdminEdit`.`group_id`, `AdminEdit`.`created`, `AdminEdit`.`modified`, `AdminEdit`.`last_login`, `AdminEdit`.`street`, `AdminEdit`.`nr`, `AdminEdit`.`bus`, `AdminEdit`.`zip`, `AdminEdit`.`city`, `AdminEdit`.`country`, `AdminEdit`.`phone`, `AdminEdit`.`gsm`, `AdminEdit`.`gender`, `AdminEdit`.`birthdate`, `AdminEdit`.`clanId`, `AdminEdit`.`clantrust`, `AdminEdit`.`clanjoinId`, `AdminEdit`.`hwbudget`, `AdminEdit`.`education`, `AdminEdit`.`profession`, `AdminEdit`.`hoursaweek`, `AdminEdit`.`language`, `AdminEdit`.`oldId`, `AdminEdit`.`receive_newsletter`, `AdminEdit`.`imageUrl`, `AdminEdit`.`slug`, `AdminEdit`.`fb_link`, `AdminEdit`.`fb_location`, `AdminEdit`.`CPU`, `AdminEdit`.`MOBO`, `AdminEdit`.`GFX`, `AdminEdit`.`RAM`, `AdminEdit`.`steamName`, `AdminEdit`.`steamId`, `AdminEdit`.`originName`, `AdminEdit`.`lolSummonerName`, `AdminEdit`.`Other`, `AdminEdit`.`comment`, `AdminEdit`.`seat_id`, `AdminEdit`.`msg_notifications`, `AdminEdit`.`mouseHand`, `AdminEdit`.`deviceId`, `AdminEdit`.`alternative_login` FROM `fom_site`.`wars` AS `War` LEFT JOIN `fom_site`.`compos` AS `Compo` ON (`War`.`compoId` = `Compo`.`id`) LEFT JOIN `fom_site`.`teams` AS `TeamA` ON (`War`.`teamA` = `TeamA`.`id`) LEFT JOIN `fom_site`.`teams` AS `TeamB` ON (`War`.`teamB` = `TeamB`.`id`) LEFT JOIN `fom_site`.`users` AS `AdminEdit` ON (`War`.`adminEditID` = `AdminEdit`.`id`) WHERE `War`.`id` = 28209 ORDER BY `War`.`id` ASC LIMIT 1 1 1 1 Query Explain:
==== -
Timer +
Memory
Peak Memory Use 6.57 MB
Message Memory use Component initialization 2.05 MB Controller action start 4.33 MB Controller render start 5.30 MB View render complete 6.07 MB Timers
Total Request Time: 71 (ms)
Message Time in ms Graph Core Processing (Derived from $_SERVER["REQUEST_TIME"]) 7.90 Event: Controller.initialize 38.79 Event: Controller.startup 0.47 Controller action 8.80 Event: Controller.beforeRender 2.15 » Processing toolbar data 2.03 Rendering View 3.01 » Event: View.beforeRender 0.05 » Rendering APP/View/Wars/view.ctp 0.22 » Event: View.afterRender 0.04 » Event: View.beforeLayout 0.03 » Rendering APP/View/Layouts/default.ctp 1.62 » » Rendering APP/View/Elements/frontend/mobile-menu.ctp 0.17 » » Rendering APP/View/Elements/frontend/top_navigation.ctp 0.47 » » » Rendering APP/View/Elements/frontend/top_navigation_menu.ctp 0.19 » » Rendering APP/View/Elements/frontend/footer.ctp 0.16 Event: View.afterLayout 0.00 ==== - Log
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Variables +
View Variables
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- description<h1><strong>password to the servers: war</strong></h1> <p> </p>
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- rulebook<p dir="ltr" style="text-align:center"><strong>Frag-o-Matic 24.0<br /> Rulebook<br /> Counter-Strike:Global Offensive (CS:GO)</strong></p> <p style="text-align:center"><strong>Introduction</strong></p> <p style="text-align:center">This is the official rulebook for the Frag-o-Matic 24.1 CS:GO competition, that will take place from the 1<sup>st</sup> until the 3<sup>rd</sup> of September 2023. These rules apply to the players throughout all stages of CS:GO competition.</p> <p style="text-align:center">Failure to adhere to these rules may be penalized as outlined. It should be noted that the tournament administrators have the final word, and have the power to decide on any circumstances that are not outlined by this document, and in extreme cases may overrule the rulebook in order to preserve fair play and sportsmanship.</p> <p style="text-align:center">Frag-o-Matic reserves the right to change these rules at any time.</p> <p style="text-align:center">The CS:GO admin team wishes you good luck in the tournament and hopes that you have an enjoyable competition. We’ll do our utmost best to make it fair, fun and exciting for everyone involved.</p> <p><a name="navigation"></a><strong>Table of contents</strong></p> <ol> <li><a href="#admin">Admins and communication</a></li> <li><a href="#compo">Compo overview</a> <ol> <li><a href="#participants">Participants</a></li> <li><a href="#teamsheets">Team sheets</a></li> <li><a href="#teamnames">Team names</a></li> <li><a href="#teammanager">Team manager / coach</a></li> <li><a href="#teamcaptain">Team captain</a></li> <li><a href="#players">Players</a> <ol> <li><a href="#grstandard">Grooming standards</a></li> </ol> </li> <li><a href="#cheating">Cheating</a> <ol> <li><a href="#forbiditems">Forbidden items</a></li> </ol> </li> <li><a href="#match">Match protests and forfeit</a> <ol> <li><a href="#definitions">Definition</a></li> <li><a href="#matchprotest">Match protest rules</a></li> <li><a href="#forfeitrules">Forfeit rules</a></li> </ol> </li> <li><a href="#seeding">Seeding</a></li> </ol> </li> <li><a href="#general">General</a> <ol> <li><a href="#generalrules">General rules</a></li> <li><a href="#sanctions">Sanctions and disputes</a></li> <li><a href="#confidentiality">Confidentiality</a></li> <li><a href="#coc">Code of conduct</a></li> <li><a href="#drugsalcohol">Drugs and alcohol</a></li> <li><a href="#betting">Betting</a></li> <li><a href="#addagreement">Additional agreements</a></li> <li><a href="#streaming">Streaming, interviews and media</a> <ol> <li><a href="#broadcasting">Broadcasting</a></li> <li><a href="#matchmedia">Match media</a></li> <li><a href="#screenshots">Screenshots</a></li> </ol> </li> <li><a href="#playerchanges">Player changes</a></li> <li><a href="#prizemoney">Prize money</a></li> </ol> </li> <li><a href="#csgorules">Counter-Strike:Global Offensive rules</a> <ol> <li><a href="#tournament">Tournament structure and time schedule</a> <ol> <li><a href="#penalties">Penalties and forfeits during the time schedule</a></li> <li><a href="#compomaxteams">Compo sign-up and max teams</a></li> <li><a href="#structure">Structure</a></li> <li><a href="#gamesetup">Game setup</a></li> <li><a href="#vetosystem">Veto system</a></li> <li><a href="#compospecificrules">Compo specific rules</a></li> <li><a href="#usageofpause">Usage of pause</a></li> <li><a href="#demofiles">Demo files</a></li> </ol> </li> <li><a href="#matchprocedure">Match procedure</a> <ol> <li><a href="#maplist">Map list</a></li> <li><a href="#matchrules">Match rules</a></li> <li><a href="#clientrules">Client rules</a></li> <li><a href="#illegalscripts">Illegal scripts</a></li> <li><a href="#customfiles">Custom files</a></li> <li><a href="#colordepth">Color depth and external programs</a></li> <li><a href="#illegalprograms">Illegal programs</a></li> <li><a href="#ingameoverlay">In-game overlays</a></li> <li><a href="#techprobs">Technical problems and disconnects</a></li> </ol> </li> <li><a href="#csgoserver">CS:GO server</a> <ol> <li><a href="#serversettings">Server settings</a></li> <li><a href="#servercrash">Server crash</a></li> <li><a href="#serverlag">Server (var) lag</a></li> <li><a href="#serverplugins">Server plugins</a></li> <li><a href="#rconusage">RCON usage</a></li> <li><a href="#warmupservers">Warmup servers</a></li> </ol> </li> </ol> </li> <li><a href="#copyright">Copyright Notice</a></li> </ol> <p><br /> <a name="admin"></a><strong>1. Admins and communication</strong></p> <p> </p> <hr /> <p><strong>Communication before the LAN:</strong></p> <ul> <li>General contact > <a href="mailto:csgo@fom.be">csgo@fom.be</a></li> </ul> <p>Please email us any feedback before and after the LAN event.</p> <p>CS:GO admin team:</p> <ul> <li><strong>Dragon</strong> <ul> <li><strong>​Steam:</strong> <span style="background-color:rgb(255, 255, 255); color:rgb(51, 51, 51); font-family:sans-serif,arial,verdana,trebuchet ms; font-size:13px">https://steamcommunity.com/profiles/76561198244170010/</span></li> <li><strong>Discord:</strong> dragon <span style="color:rgb(255, 0, 0)"><strong>(main communication line)</strong></span></li> </ul> </li> </ul> <p>Communication during the LAN:</p> <p style="margin-left:40px">The communication during the LAN will be through Steam, Discord or at the Compo Desk.</p> <p> </p> <p>We will be available as much as possible in the <a href="https://discord.gg/URX6v82Wmp" target="_blank">#csgo channel</a>. We will use this as a second channel to remind everyone to play, of scheduling or changes. Important server-info will also be communicated in the #csgo channel.</p> <p><span style="color:rgb(255, 0, 0)"><strong>Discord will be our main communication channel.</strong></span></p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><br /> <a name="compo"></a><strong>2. Compo overview</strong></p> <hr /> <p><a name="participants"></a> <strong>2.1 Participants</strong></p> <p>Due to lack of time, we have a tight schedule. Therefore we can make the decision to force teams to only <strong>participate in 1 grand compo</strong>! We will contact the teams who are signed in for 2 grand compo’s at the moment and they will need to make a choice. When a team refuses, we will remove them from the competition to make room for other teams.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="teamsheets"></a> <strong>2.2 Team sheets</strong></p> <p>As teams may be required to compete on the stage, it is required that all teams remove any offensive material from their desktops. A rule violation by any player in a team may lead the tournament admins to sanction the entire team, even if the rest of the team was not aware of the violation.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="teamnames"></a> <strong>2.3 Team names</strong></p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="teammanager"></a> <strong>2.4 Team manager / coach</strong></p> <p>The team manager does not have any responsibilities. The team manager is eligible to play for his team in matches, providing he’s indicated as a “Player” on the team in the team sheet. The communication with the team will not go via the team manager, all communication will go via the team captain!</p> <p>Spectators are not allowed on our servers. Only tournament admins may be in spectator mode during a match.</p> <p>The only exception is: coaches are allowed to spectate a match using the coach's command, only if the tournament admin is notified, and thus to spectate their team only. They are obligated to use the “coach t” or “coach ct” command before the match start and aren’t allowed to join after a match has been started. If noticed that the coach is abusing this rule, the team will get punished for it (e.g. round loss, side loss or match loss).</p> <p>During a match, the coach may only communicate with the players during freeze-time, warm up, half-time, or during one of the 4 timeouts.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="teamcaptain"></a> <strong>2.5 Team captain</strong></p> <p>We consider the one who registered the team into the compo on the Frag-o-Matic website as captain!</p> <p>The clan leader or team captain is responsible for his team and all the players in that team. It is recommended that the team captain is fluent in English or Dutch, as he will be required to communicate with the tournament admins.</p> <p>The team captain must read and understand the rulebook.</p> <p>The team captain is responsible for ensuring his team and players adhere to the rules.</p> <p>Ignorance of the rules is not an excuse for rule violations.</p> <p>The team captain may choose at any time to nominate another player in or manager of his team as team captain for any reason. Such nominations must be reported by the team captain, either in person or in writing, to the admins <u>before the game starts</u>.</p> <p>All official communication between a competing team and the tournament admins must be conducted by the team captain.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="players"></a> <strong>2.6 Players</strong></p> <p>All players must read and understand the CSGO rulebook.<br /> Any player in violation of a rule, will be sanctioned as described in this rulebook.</p> <p>Each team must have five players on the match server at the match start time as indicated by the schedule, unless permission has been granted by the tournament admins to play with less than five players.</p> <p>Only players registered for a team in the tournament may play for that team unless otherwise discussed with the tournament admin.</p> <p>All players must play at their designated seats for all tournament games unless otherwise instructed by the tournament admins.<br /> Players registered for a team in the tournament may not play for any other team in the same tournament.</p> <p><u>Each player has to use their nickname that is similar to the nickname he/she has entered on their fom.be account.</u></p> <p>All players for a team must be clearly identifiable in-game with a uniform tag for that team and a separate, noticeably different nickname for each player.</p> <p>Players may not significantly change their nickname during the tournament. Any nickname they use during the tournament must always obviously visibly correspond to their original nickname. You are not allowed to change your nickname in-game.</p> <p>If an admin’s job is hindered because of wrong or difficult nicknames or clan tags, the team will get a warning. 3 warnings are equal to a forfeit in 1 match.</p> <p>Player nicknames may not be offensive. Tournament admins reserve the right to reject any tag or nickname they deem inappropriate.</p> <p>Make sure your steam account is linked with your fom.be account corresponding to your nickname.</p> <p>Players are strictly prohibited from using any other person’s steam account for any reason whatsoever during the CS:GO competition.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="grstandard"></a> <strong>2.6.1 Grooming standards</strong></p> <p>People participating in the CS:GO tournament are expected to normal grooming standards.<br /> You may be asked to take action if you or your clothing have a look or odor that’s offensive to other players.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="cheating"></a> <strong>2.7 Cheating</strong></p> <p>During Frag-o-Matic we won’t investigate cheaters from an external event. When we discover someone cheating during our LAN, that player and his team will be banned from the compo and the player will be also banned for the next Frag-o-Matic edition.</p> <p>Furthermore we will investigate reports of players cheating during other tournaments until 2 weeks before the LAN. When a player is discovered cheating during another tournament/platform 12 months before the event occurs, then that player will not be allowed to play on that edition of Frag-o-Matic within the CS:GO competition and the edition after that.</p> <p>If one of the following rules apply, then that player will not be allowed to compete in our tournament:<br /> Caught cheating within a tournament/platform 12 months before the start date of our event.<br /> There needs to be enough evidence for that player, that he/she was cheating and the tournament admins will judge if the evidence is valid OR if he/she was caught cheating on the following platforms:</p> <ul> <li><a href="ts3server://ts.fom.lan">ts.fom.lan</a> - CS:GO admin channel</li> <li>Discord: <a href="https://discord.gg/MbPY2ge">https://discord.gg/MbPY2ge</a> <ul> <li>Teams are only allowed to use a uniform team name for their team.</li> <li>Teams may not change their team name during the tournament.</li> <li>Teams may not change their team in-game tag during the tournament, unless none was set.</li> <li>Duplicating team names of other teams is not allowed.</li> <li>Duplicating (exactly or approximately) the tags used by another team in the tournament is not permitted.</li> <li>Team names are not allowed to be offensive.</li> <li>Please make sure your team name is filled in on your fom.be profile.</li> </ul> <ul> <li>Faceit</li> <li>Esl</li> <li>Valve (vac ban for any Counter strike: Global Offensive game)</li> <li>ESEA</li> <li>Cevo</li> </ul> </li> <br /> <li>When a player is caught selling or buying cheats.<br /> In any case the admin will have the final decision.<br /> This means that the admin will review the evidence and make the final call.<br /> If a player shows the intention of coming to our tournament to cheat and we’re provided evidence of this. <p> </p> <p>Everyone from the community may send evidence to csgo@fom.be, when they suspect someone participating at Frag-o-Matic of cheating.</p> <p>All forms of cheating in matches are forbidden, and will result in an overall forfeit in the tournament. Possibilities for cheating in Counter-Strike:Global Offensive are, for example; all kinds of multi-hacks, wallhack, aimbot, colored models, no-recoil, no-smoke, no-flash and sound changes.</p> <p>All hardware or software that has an influence on the game in such a way that the essence of the game is affected are banned from this tournament. Any use of this kind of hardware will result in a disqualification of the tournament as it will be recognized as cheating.</p> <p>When proven that a player is not cooperating in his own ban research or is lying on purpose. He will get banned for 1 edition.</p> <p>You can find our banlist at http://www.fom.be/contents/view/cs-go-banlist The mentioned people in our ban list are not allowed in the CS:GO tournaments at Frag-O-Matic until the edition that’s stated there. When these people compete under a false name nonetheless or try to circumvent the rules then they will receive an extended or permanent ban.</p> <p>Here are some of the other examples of ways to gain advantages, this list may not be the full list but if players are unsure of certain things, they should seek to ask the tournament admins first: Flash Bang, Smoke Grenade, and Hand Grenade Bugs - it is illegal to use any flash bang, smoke grenade, or hand grenade bugs, regardless of intent. Silent Bomb Plants - ALL bomb plants must be done in a position where your opponents can hear you. There should be no rotation in players to gain money advantages throughout a match. The bomb must be planted on solid surfaces on the map, ie where an opponent can defuse from, so not up in the air or floating. Illegal Bomb Defuses - No player can defuse a bomb through any other solid object on the map, it has to be done in clear view. It is also forbidden to try to intentionally distort your hitboxes during a defuse situation to prevent an opponent from killing you in game. Walking/Boosting through walls - No player should walk, boost through walls or roofs. To do so will see your team penalized for that round. Map Exploits - Boosts that include the use of clipping are strictly forbidden. The term “Clipping” defines that when a player is boosted can see through certain parts of the map (ie over/under walls, or through solid objects on the map).</p> <p>If any player or team feels unsure on a new advantage they have found through their practice sessions, they are welcome to show this specific spot to the tournament team to review. Any player or team that does this will be treated to the strictest confidence as not to jeopardize your strategic advantage, however we can rule on whether it is a legal move. We strongly advise teams to give us plenty of time ahead of an event so we can review it in good time and make good judgement on it.</p> <p>The game admins may inspect your machine at any time throughout the event to inspect for cheats or hacks within your game files, steam cloud and anywhere on your PC or memory sticks.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="forbiditems"></a><strong>2.7.1 Forbidden items</strong></p> <p>During the lan, to prevent cheating by using external devices or items, the following items are forbidden:</p> <ul> <li>Smartwatches; Having or carrying a smartwatch during the event, when competing in the CS:GO competition, that player will immediately be disqualified from the competition.</li> <li>Alienware Wireless Headset AW988; Visual representation of audio isn’t allowed.</li> <li>AR (augmented reality) glasses</li> <li>Hardware from the brand “Bloody” (these are mice that come with software that reduces recoil on weapons)</li> </ul> <p>Any other electronic devices (like smartphones) that are used during a match will be considered suspicious and we’ll ask that they’re not used. If, during a match, the suspicious device is still in use; the team of the player using the device will receive a warning. After 3 warnings the team will receive a disqualification from the tournament.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="match"></a><strong>2.8 Match protests and forfeit</strong></p> <p><a name="definitions"></a> <strong>2.8.1 Definition</strong></p> <p>A protest is a raised issue for problems that affect the match outcome; a protest may even be filed during a match for things like incorrect server settings and other related issues. A protest is the official communication between a team captain and a tournament admin.</p> <p>A forfeit is a lose or surrender.</p> <p><a name="matchprotest"></a> <strong>2.8.2 Match protest rules</strong></p> <p>Participants are only allowed to issue a match protest before the beginning of their next match.</p> <p>The protest must contain detailed info about why the protest was filed, how the discrepancy came to be and when the discrepancy occurred. A protest may be declined if proper documentation is not presented. A simple “they are cheaters” will not be enough.</p> <p>Insults and flaming are strictly prohibited in a protest, and may result in the protest being ruled against the insulting party.</p> <p><a name="forfeitrules"></a> <strong>2.8.3 Forfeit rules</strong></p> <p>A forfeit can be called for a single match or the entire competition from a competing team for their team. Only the team captain can raise a forfeit for their team.</p> <p>A forfeit can also be raised by an admin as a penalty for wrongdoing.<br /> For example, in most cases where a competing team doesn’t follow the time schedule.<br /> The tournament admins can always force a forfeit.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="seeding"></a><strong>2.9 Seeding</strong></p> <p>Seeding is done through an objective outlook towards data provided by all participants for every event.<br /> Every participant is required to provide us their main steam account, ESEA and/or CEVO profile, FACEit level and previous wins/achievements.<br /> The supplied data is only kept and used for one event to calculate an individual “score” based on reached rank, played time, csgo hours and historical performance/achievements from Frag-o-Matic or other tournaments.<br /> The team sum of 5 individual scores will show an objective score where the higher the score, the higher the team seeding.<br /> The tournament admins won’t seed teams higher based on any subjective opinions.<br /> If no statistical data was provided for all 5 team member, than that team will be seeded beyond top 16.</p> <a name="general"></a><strong>3. General</strong> <p> </p> <hr /> <p><a name="generalrules"></a> <strong>3.1 General rules</strong></p> <p>Frag-o-Matic Counter strike:Global Offensive (CS:GO) 5v5 tournament is a local area network (LAN) tournament. By competing in this tournament, teams and players accept these rules in full.<br /> Teams which violate these rules will be sanctioned, and may be removed from the tournament without compensation.<br /> In the beginning of the LAN the team captains can sit together with the admin to discuss the rules and to make adjustments if needed.<br /> The decisions are made by the admin. If you have any issues with the rules, you can explain this by sending an email to <a href="mailto:csgo@fom.be">csgo@fom.be</a> <u>up to one week before the start of the event.</u><br /> Clarification of any point in the rules is available from the tournament admins at any time during the tournament.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="sanctions"></a><strong>3.2 Sanctions and disputes</strong></p> <p>Sanctions and disputes will be resolved by the main tournament admin.<br /> The admin’s decision on any sanction or dispute is final.<br /> Abusive behavior towards the Frag-o-Matic staff, tournament admins or opponents at any time during the tournament is unacceptable and will be punished with warnings. 3 warnings are equal to a forfeit in 1 match.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="confidentiality"></a><strong>3.3 Confidentiality</strong></p> <p>The content of protests, support communication, discussions or any other correspondence with tournament officials and administrators are considered as strictly confidential. The publication of such material is prohibited. If the contents has been shared without consent then this could lead to a team’s disqualification.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="coc"></a><strong>3.4 Code of conduct</strong></p> <p>Any form of aggression<strong><a href="#coc_aggression">*</a></strong> (both verbally and physically) will not be tolerated.<br /> Any and all physical aggression will be sanctioned with an immediate disqualification by that person or team performing the physical act (both actioned and reactioned).<br /> Any verbal aggression will be sanctioned by a time-out for that person or team.<br /> A time-out is either set in time (hours/day) or in amount of matches when a player or team is not allowed to participate in the CS:GO competition.</p> <p> </p> <p>Any situation that is about to escalate should be dealt with in a calm and diplomatic manner.<br /> An audience with any Frag-o-Matic crew member (CS:GO admin or Frag-o-Matic team leaders) can always be called for at any time during the event.<br /> Keep in mind that this audience can not be used to waste time or get a time advantage.<br /> At any point, the CS:GO tournament admins can decide to continue with the competition with or without consent from either players or other Frag-o-Matic staff.</p> <p>In the event when a single player or more are accused of cheating, the event will continue nonetheless.<br /> Evidence will be presented to the tournament admins and a call will be made at a later stage of the event.<br /> This rule is set to not cause any delays and have the situation under control.<br /> Any player(s) or team(s) ignoring this rule will receive a forfeit.</p> <p>Any player or team ignoring a CS:GO admin will be sanctioned with a warning.<br /> 3 warnings are equal to a forfeit of 1 match.</p> <p><a name="coc_aggression"></a><strong>*</strong>A form of aggression is described as:</p> <ul> <li><strong>Instrumental aggression</strong> -- Aggression aimed at obtaining an object, privilege or space with no deliberate intent to harm another person. Typical of participants wanting to get ahead of the competition with lies, anger, bullying, criticizing other people behind their backs, leaving others out of a group or otherwise ostracizing them, turning people against each other, dismissing the opinions of others (passive aggression).</li> <li><strong>Hostile aggression</strong> -- Aggression intended to harm another person, such as hitting/kicking/biting someone (active aggression). Threatening to beat up someone (nonverbal intimidation). Sending threatening messages through emails, phone calls, or social media, or making threats against someone's life, shouting, and swearing (verbal hostility). Breaking someone's computer, destroying someone's cell phone, or other forms of vandalism (destruction of property).</li> <li><strong>Relational aggression</strong> -- A form of hostile aggression that does damage to another's peer relationships, as in social exclusion, gossiping or rumor spreading. Examples: Arguments within a team after a lose that lead to a verbal fight.</li> </ul> <p> </p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="drugsalcohol"></a><strong>3.5 Drugs and alcohol</strong></p> <p>To play a match under the influence of any drugs or performance enhancers is strictly prohibited, and may be punished with exclusion from the tournament.<br /> If an admin finds that a player is not capable of competing in the competition because of intoxication, the admin can exclude that person from the entire tournament.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><a name="betting"></a><strong>3.6 Betting</strong></p> <p>Betting on any match in the CS:GO tournament is strictly forbidden.</p> <p><strong><a name="addagreement"></a>3.7 Additional agreements</strong></p> <p>Teams may be required to play any match on the stage. If so, teams will be notified at least 20 minutes prior to the start time of that match.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="streaming"></a>3.8 Streaming, interviews and media</strong></p> <p><strong><a name="broadcasting"></a>3.8.1 Broadcasting</strong></p> <p>Frag-o-Matic reserves the right to broadcast any match or demo, teams may not refuse such broadcasts.<br /> All forms of client side game broadcasting are NOT allowed.<br /> Frag-o-Matic participants are not allowed to watch a local GOTV if a CS:GO server broadcasts a game.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="matchmedia"></a>3.8.2 Match media</strong></p> <p>All match media (screenshots, demos, etc.) must be kept until the end of the event. Faking or manipulating match media is forbidden and will result in exclusion from the tournament.<br /> Match media should be named clearly based on what it is. It is not possible to file a protest to complain about bad match media naming.<br /> However if a tournament admin is hindered in their work because of bad match media naming, then a tournament admin will give a warning.<br /> 3 warnings are equal to a forfeit in 1 match.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="screenshots"></a>3.8.3 Screenshots</strong></p> <p>The admin can ask for screenshots of every game on any moment during the event. When he does this, the team leader has 15 minutes time to deliver the screenshot to the admin.</p> <p>A screenshot of the scoreboard at the end of each half must be taken. When this is not done by a team it can result in a lost match when one of the other teams complains about a score.</p> <p>An RCON status screenshot must be taken:</p> <ul> <li>at the beginning of the match</li> <li>in case of a server/player change</li> <li>if a player reconnects</li> </ul> <p> </p> <p>RCON status screenshots made with the help of programs like HLSW etc. are not sufficient.</p> <p>In order to take an RCON status you have to use the console command “rcon status” (don’t forget to enter your RCON password) and take a screenshot of that.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="playerchanges"></a>3.9 Player changes</strong></p> <p>Teams are permitted to substitute players (only with another player not active in the CS:GO competition) during pauses and between rounds, if they have permission from the tournament admin.</p> <p>Consent for substitutions must be obtained from the tournament admins, and substitute players must be registered for that team in the tournament. You can make this clear to the admin by using the contact information in section ‘Admins and communication’.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="prizemoney"></a>3.10 Prize money</strong></p> <p>When you subscribe to this competition you agree to our prize money policy: http://www.fom.be/contents/view/prizemoney-policy</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><br /> <a name="csgorules"></a> <strong>4. Counter-Strike:Global Offensive rules</strong></p> <hr /> <p><strong><a name="tournament"></a>4.1 Tournament structure and time schedule</strong></p> <p>Games will be scheduled to be played between 23:00 on Friday and 18:00 on Sunday. On Saturday and Sunday, teams must be present at 10:00 (AM) and ready to start playing the rest of their scheduled matches. It can be the case that the tournament admins decide to start earlier or end later, but this will be communicated (to all team captains). An exact time schedule will be provided on our fom.be website for all teams to follow.</p> <p>Each match will have a start time on which the game needs to be started. The team(s) that are responsible where the start time has not been met will receive a forfeit for that match. Whether or not this rule will be applied, is the decision of a tournament admin.</p> <p>The schedule for the tournament may be subject to change at any time. Matches may be rescheduled to a later time, delayed, postponed or cancelled at any time by the tournament admins without prior notice.</p> <p>Games will not be rescheduled to an earlier time in the same day if either of the teams have not yet played a game on that day without the consent of both team captains.</p> <p>Where possible the tournament admins will notify any teams involved in a rescheduled game of the new match start time at least one hour before the new start time. In the event a match is cancelled, the tournament admins will notify the teams involved as quickly as reasonably possible.</p> <p>If there’s insufficient time to complete a match, the tournament admins may at any time declare one team as the winner, if that team holds a clear advantage in that match. It is the responsibility of the tournament admins to decide whether a team holds a clear advantage. This rule will only be used in the emergency when the remaining event time is a factor.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="penalties"></a>4.1.1 Penalties and forfeits during the time schedule</strong></p> <p>If 1 or more teams are still playing a match in a previous stage or if 1 team is late and doesn’t start playing their match in the stage where they are; Teams are offered 30 minutes of grace time in both circumstances, after 30 minutes warnings are handed out:</p> <p>After 30 minutes that team, who’s still not playing their scheduled match, will receive a 1st warning from a tournament admin.<br /> A notice via our csgo channel on discord and if the team is present and found at their seat they’ll be warned in person as well.</p> <p>A second warning is given in the same manner 5 minutes after the first warning.</p> <p>A third and final warming is given in the same way 5 minutes after that.</p> <p>5 minutes after the final warning the team who received 3 warnings will receive 1 game loss for their match in the next round.</p> <p>In case of a bo3 in the next round, a bo2 will be played with one win to the team that was on time.<br /> If after 15 minutes the team with 3 warnings and one loss in the next round is still not playing, they’ll receive a forfeit from an admin.<br /> In case of a bo1 (in the lower bracket for example) we won’t lose any more time and a forfeit will be forced.<br /> The forfeit is applied on our fom.be website and a notice is given on Discord in our csgo channel.</p> <p>The tournament admins will keep a record of the warnings and will communicate this to the compo desk.<br /> As mentioned in our general rulebook; Non-acceptable excuses for a delay: “We want to eat” isn’t a valid excuses for starting an argument at the compo desk.</p> <p>As a note, we ask that teams only take a maximum of 15 minute breaks in between games and matches to avoid any penalties.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="compomaxteams"></a>4.1.2 Compo sign-up and max teams</strong></p> <p>All compo sign-ups are done via our fom.be website. Some rules are already explained in our general rulebook. Any team that is not “full”, meaning the team doesn’t consist of minimum 5 players, will be removed from the compo sign-up one hour before the start of the competition.</p> <p>We allow a maximum 64 teams to register to our CS:GO competition.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="structure"></a>4.1.3 Structure</strong></p> <p>Our CS:GO tournament will use a poule system and 3 double elimination brackets (pro, semi-pro and fun).</p> <p>Each poule will consist out of 3-4 teams who will compete against each other to make it into the brackets. Each team within the poule needs to play against any other team within its poule.</p> <p>Following the poule stage, the 2 winners from each poule will advance to a pro bracket, the last 2 teams from each poule will advance to a semi-pro bracket and <s>other teams will proceed to the fun bracket</s>.</p> <p>Our compo structure will use the following setup for pro, semi-pro and fun:</p> <ul> <li>Groupstage > BO1 (best of 1)</li> <li>Upper Bracket > BO3 (best of 3)</li> <li>Lower Bracket > BO1 (best of 1)</li> <li>Pro & semi-pro bracket: <ul> <li>Semi-final (Finals in lower bracket) > BO3 (best of 3)</li> <li>Final > BO3 (best of 3) with map advantage</li> </ul> </li> <li><s>Fun bracket:</s> <ul> <li><s>Semi-final (Finals in lower bracket) > BO1 (best of 1)</s></li> </ul> </li> <li>Final > BO3 (best of 3) with map advantage</li> </ul> <p>When 2 teams have the same amount of points after the poules we will look at the following criteria in order:</p> <ul> <li>The match between the 2 teams</li> <li>The won rounds total</li> <li>The lost rounds total</li> <li>Seeding</li> </ul> <p>We can also look at other criteria if we feel that it's necessary (also cooperation). The admin is allowed to overrule these criteria. If there’s not enough data to validate a criteria the admin can chose to ignore it.</p> <p>A tournament admin can decide to change some matches from BO3 to BO1 or visa versa when needed. (For example: no time to play a BO3).</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="gamesetup"></a>4.1.4 Game setup</strong></p> <p>Matches will be played 5on5. Playing with fewer than five players in any match is only allowed with permission from the tournament admins.</p> <p>Before a match starts, both teams must state that they are ready to start the match.<br /> The must do this by having one team member typing ‘ready’ in server chat.<br /> Should a player or a team have temporary problems, the opponent must be informed and the start must be repeated.</p> <p>Bugs due to map loading (e.g. missing boxes, ladders or similar) must be checked before the match starts and if they appear the map must be reloaded. You cannot protest after the match to complain about this type of bug.</p> You’ll need to use the following match setup to play every game: <p> </p> <ul> <li>2 teams join the server that is assigned to them on our fom website.</li> <li>The team captains can use the RCON password “godmode” to follow the next steps : <ul> <li>Don’t forget to do ‘cl_mute_enemy_team 0’</li> <li>Change the map to de_mirage (rcon changelevel de_mirage)</li> <li>Load the Frag-o-Matic config (rcon exec fom5on5.cfg)</li> <li>Start a knife round on de_mirage (optional). The winner of this knife round can decide who team A is. Start the map veto process (Veto is explained under ‘Veto system’’).</li> <li>After the Veto the team captain needs to change the map to the first map of Team A (in a BO3) or the single map that was chosen (in a BO1) (rcon changelevel ‘mapname’)</li> <li>Load the fom5on5.cfg again on this map. (rcon exec fom5on5.cfg)</li> <li>After this the teams do another knife round to decide which team will start on which side of the map. The winner of the knife round decides which side they want to start on and that team will also start the match. (rcon mp_restartgame 1)</li> </ul> </li> </ul> <p>If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the server can be paused at the end of the current round (see rule ‘Usage of pause’ function) by one of the teams.<br /> The waiting time for a dropped player is 10 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed.<br /> If a player/substitute doesn’t connect within that time, then the match is continued 4on5, or 4on4 if the opposing team agrees and the tournament admins are informed.<br /> There are no forbidden weapons or grenades. Feel free to use all new weapons and grenades implemented in CS:GO.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="vetosystem"></a>4.1.5 Veto system</strong></p> <p>Our veto process is the next step after playing a knife round, as described in ‘Game setup’.<br /> The map(s) chosen to be played in each BO1 and BO3 are done via elimination (i.e. veto).<br /> Where ‘team 1 = A’ and ‘team 2 = B’, with A being decided by the winner of the knife round.<br /> Teams can also decide who team A/B is without playing a knife round.<br /> The maps you don’t want to play as a team, should be the maps that you veto during this process. The veto process needs to be done in server chat.</p> <p>VETO rules best-of-1: ABABAB veto.<br /> The map pool exists out of 7 maps.<br /> 6 maps are vetoed during this process, 3 maps for each team.<br /> The remaining map is the map played in the best-of-1 match.</p> <p>VETO rules best-of-2: ABAB veto AB play.<br /> The map pool exists out of 7 maps.<br /> 4 maps are vetoed during this process, 2 maps for each team.<br /> Out of the 3 remaining maps, 1 team each gets to decide a map to play on.</p> <p>VETO rules best-of-3: A/B veto, A/B play and A/B veto.<br /> The map pool exists out of 7 maps. 4 maps are eliminated, and 3 maps are selected to play.<br /> Each team needs to veto a map, followed by each team choosing a map and again each team vetoing a map. The remaining map is the third map that needs to be played if both teams win a map.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="compospecificrules"></a>4.1.6 Compo specific rules</strong></p> <p>All matches in the group stage are played MR15. All matches in the brackets are played MR15 (meaning, 16 rounds won = game win).</p> <p>In the group stage, matches are played best of one (BO1) on a map decided by veto (as described above). All games are best of three (BO3) in the bracket, 3 maps are decided by veto. The grand final is a best of three (BO3) with map advantage!</p> <p>When in the brackets a game is tied an overtime needs to be played. ​The overtime will be played MR3 with 10.000$ start money. For the start of the overtime teams will stay on the side which they played the previous half on, during halftime sites will be swapped. Teams will continue to play overtimes until a winner has been found.</p> <p>We have our own special breed of bracket seeding. For more information please contact us in advance. This bracket seeding is law. Obey it.</p> <p>All CS:GO players can only use our ts.fom.lan (local) teamspeak for voice communication.<br /> Teams are only allowed to have 5 players + 1 coach in their teamspeak channel whilst in a competition match.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="usageofpause"></a>4.1.7 Usage of pause</strong></p> <p>Pauses may be taken for any reason.</p> <p>Teams are permitted 3 pauses per side in each match.<br /> Each pause having a maximum duration of 5 minutes, unless authorised by an admin to take a longer pause (in case of technical difficulties, for example).<br /> After a “pause”-event, an “unpause“-command needs to be done.<br /> Teams can’t unpause without the consent of the other team.</p> <p>Pauses may only be activated at the start of the next round during freeze time.<br /> So make sure you tell the other team before round end (in all-chat), that your team will take a pause in the next freeze time.</p> <p>Usage:<br /> Type the following commands in console, to activate and deactivate the pause event.<br /> Pause = rcon mp_pause_match<br /> Unpause = rcon mp_unpause_match</p> <p>Illegal usage:<br /> DON’T USE = sv_pause<br /> If a team does use sv_pause, they have to surrender 1 round. (by all team members typing “kill” in console)</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="demofiles"></a>4.1.8 Demo files</strong></p> <p>GoTV demos must be active for each match to be recorded. It’s the responsibility of (both) team captains to ensure that GoTV is recording. If this isn’t the case, the tournament admins will be forced to make calls without a recording when a dispute occurs.</p> <p>It’s recommended for all players to record point of view (POV) demos for the full duration of all matches without exception. A knife round is part of a match and should be recorded. At least one of the players must be able to upload the knife round on admin request. Protests regarding missing knife rounds are not valid.</p> <p>In general, defective or manipulated demos will be treated as missing demos. If the demo is incomplete, as decided by the admin, it also will be treated as missing demo.</p> <p>If a protest is opened for a match, all match media need to be kept until the end of the event.<br /> Demos can only be requested up to a maximum of 30 minutes after a match via the admin.</p> <p>A demo request must state which teams were playing, the name(s) of the map(s) the match(es) was/were played on, the time of the match(es) and the server IP address(es).</p> <p>If a player or a team illegally aborts the match, they lose their right to demand demos.</p> <p>Recording demos is recommended. Our servers will likely record demos for every match but these are only used when there is doubt about a decision the admin has to make.</p> <p>It is strictly forbidden to edit demos. If a demo is manipulated, it will be treated as missing demo.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="matchprocedure"></a>4.2 Match procedure</strong></p> <p><strong><a name="maplist"></a>4.2.1 Map list</strong></p> <p>Only the following maps are allowed to be played on during the competition:</p> <ul> <li>de_ancient</li> <li>de_anubis</li> <li>de_inferno</li> <li>de_mirage</li> <li>de_nuke</li> <li>de_overpass</li> <li>de_vertigo</li> </ul> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="matchrules"></a>4.2.2 Match rules</strong></p> <ul> <li>Diffusing through walls, crates or any other object is not allowed. The bomb must always be fully visible when defusing.</li> <li>Throwing grenades/flash bangs/smokes across walls in maps is allowed.</li> <li>Boosting is not considered a bug.</li> <li>Buying and using multiple grenades is allowed but with a max of 2 flash bangs.</li> <li>Multiple grenades are allowed but max 2 flash bangs</li> <li>Bugs on the map must be checked before the match begins. Any protest after the match about map bugs will be ignored.</li> <li>If a player loses connection before the first kill, the match can be restarted. If this happens after the first kill, the server can be paused and have the disconnected player reconnect. Matches won’t be restarted due to disconnections.</li> <li>If you want a player change (sub) during the match, inform the opponent and the compo admins before the match begins!</li> <li>To boost through walls, ceilings or the ground, sky walking, map swimming, floating and sharking are all forbidden.</li> <li>Climbing with help of teammates is allowed in general.</li> <li>Throwing grenades inside walls is not allowed.</li> <li>Self-kills are strictly forbidden, unless an admin forces you to do this as a sanction for disobeying any rules.</li> <li>Bomb planting in a way it can’t be reached is forbidden.</li> </ul> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="clientrules"></a>4.2.3 Client rules</strong></p> <p>The admin is allowed to take over your computer before, during and after a game and have a look. Without the pc’s owner in question nearby, the person in question can appoint someone to stay with the admin to make sure no privacy issues are violated. Any trace evidence of cheats found on a player’s computer – even if such discovery took place outside of a game – can lead to exclusion from any competition.</p> <p>For NVIDIA graphics card users: The use of Ambient Occlusion is strictly forbidden. If you are caught using this setting, this will result in a direct loss of the match. Getting caught for a 2nd time will result in removal from the tournament. This setting can be found in your NVIDIA Control Panel > 3D Settings > Manage 3D settings.</p> <p>The following commands are forbidden:</p> <ul> <li>mat_hdr_enabled</li> </ul> <p>The following startparameters are forbidden:</p> <ul> <li>+mat_hdr_enabled 0/1</li> <li>+mat_hdr_leven 0/1/2</li> </ul> <p>In your game client cfg-folder you’re only allowed to have config files.<br /> Pictures, demos, screenshots and zipped files are forbidden.</p> <p>All other configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating.</p> <p>The using of bugs is not allowed. Should a bug that is not listed be used, an admin will decide if a penalty is necessary.</p> <p>Boosting through walls/ceilings/ground, sky walking, map swimming, floating and sharking are all forbidden.</p> <p>To throw grenades inside walls is not allowed. Above walls and roofs is allowed.</p> <p>To plant the bomb in a way that it cannot be reached is forbidden. Places that can be reached with help of a team mate are allowed as long as they are visible. Violating this rule will result in tournament administrators intervention.</p> <p>Changing graphic settings to irregular values can be punished.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="illegalscripts"></a>4.2.4 Illegal scripts</strong></p> <p>In general, all scripts are illegal except for buy, toggle & demo scripts. Some examples of illegal scripts:</p> <ul> <li>Stop Shoot scripts [Use or Awp scripts]</li> <li>Center view scripts</li> <li>Turn scripts [180° or similar]</li> <li>No Recoil scripts</li> <li>Burst fire scripts</li> <li>Rate changers (Lag scripts)</li> <li>FPS scripts</li> <li>Anti flash scripts or binding (snd_* bindings)</li> <li>Bunnyhop scripts</li> <li>Stop sound scripts</li> <li>Following Commands/CVars are forbidden</li> <li>+weapon_recoil_model 0 (Startparameter)</li> </ul> <p>The following CVAR values must be used:</p> <ul> <li>cl_bobcycle 0.98 (First Time->Warning)</li> </ul> <p>If there are more than one player who used a wrong client setting, the match will be deleted. Exception: cl_bobcycle</p> <p>Using illegal scripts will be penalized if the script could lead to a game advantage. This depends on the script concerned and it is up to the responsible admin to decide about this. It does not matter whether the script has been used or not. If the config files of a user contain illegal scripts or parts of illegal scripts, he will be penalized.</p> <p>The use of No-Flash and No-Recoil bindings/scripts in any and all forms will be punished.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="customfiles"></a>4.2.5 Custom files</strong></p> <p>The HUD can be changed as long as no information are deleted or falsified which are available in the standard HUD. If the HUD is changed it has to be readable. If an admin is hindered in his work due to an unreadable HUD, penalty points may be assigned. Protests or supports which adhere to this rule will not be admitted and are rejected directly. Apart from the HUD and the GUI no custom files are allowed. This also includes custom models, changed textures or sounds (volume, soundscapes) are forbidden.</p> <p><strong><a name="colordepth"></a>4.2.6 Color depth and external programs</strong></p> <p>The usage of a color depth of 16bit is not allowed.<br /> The usage of external programs (ex. SweetFX, A3D,...) are not allowed to enhance vision.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="illegalprograms"></a>4.2.7 Illegal programs</strong></p> <p>Changing the game graphics or textures with the help of video card drivers or similar tools is illegal. Furthermore any kind of overlay that displays the system performance while playing (e.g. NVidia SLI Display, Riva tuner Overlays) is illegal. Failure to comply with this rule will result in a punishment for the player and the team. Tools that only display the FPS are legal.<br /> Regardless of being actively used, if these scripts are found in part or in full in your config files, you will be penalized.</p> <p>If you play with ambient occlusion, it will be punished as cheating!!</p> <p>Punishment will be given regardless of whether the script/binding is executed via external hardware or software.</p> <p>Also binding any snd_ command is forbidden.</p> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="ingameoverlay"></a>4.2.8 In-game overlays</strong></p> <p>All In-Game overlays – provided by the game itself – except the following are forbidden:</p> <ul> <li>net_graph 0</li> <li>net_graph 1</li> <li>cl_showpos 1</li> <li>cl_showfps 1</li> <li>cl_showdemooverlay 1 / -1</li> </ul> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="techprobs"></a>4.2.9 Technical problems and disconnects</strong></p> <p>If a disconnection occurs the game should automatically reconnect. When this doesn’t work, a tournament admin will decide what to do.</p> <p>The tournament admin will make a call in every possible scenario regarding the severity of the problem and how to deal with it.<br /> But, the following guidelines are in place in the event of a disconnect:</p> <ul> <li>In the case where Frag-o-Matic is responsible for the disconnect, the round needs to be restored to the start of the round where the disconnection happened. I.e. follow the steps as described under “4.3.2 Server crash”.</li> <li>When a player is responsible for his own disconnect, the team with 4 players can decide to continue to play 4v5 or use a pause as described in “4.1.6 Usage of pause”.</li> <li>The disconnected player can then reconnect to the match. If that player fails to reconnect, then the match will continue 4v5.</li> <li>If another Frag-o-Matic participant is responsible for causing a problem, then the match needs to be paused and a tournament admin needs to be notified to make a call on what to do.</li> </ul> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="matchprocedure"></a>4.3 CS:GO server</strong></p> <p><strong><a name="serversettings"></a>4.3.1 Server settings</strong></p> <p>Frag-o-Matic will supply hardware for all servers. All games related to the tournament must be played on these servers.<br /> All matches will be played using the latest version of CS:GO and the official Frag-o-Matic CS:GO server config. All matches have to be played on an official Frag-o-Matic CS:GO tournament server and on the provided server number (as listed on our fom.be website, in the csgo compo section).</p> <p>We’ll use a standard (ESL) 5v5 pro league tournament config on a 128 tickrate server:</p> <ul> <li><strong>Startmoney: 0</strong></li> <li><strong>Maxrounds:​ 30</strong></li> <li><strong>Roundtime: 1​m 55s (1.92)</strong></li> <li><strong>Freezetime:​ 12 seconds</strong></li> <li><strong>C4timer: ​40 seconds</strong></li> <li><strong>Pause:​ 1x 5minutes per half each map.</strong></li> <li><strong>Overtime:​ MR3 - .000 startmoney</strong></li> <li><strong>Time during half time:​ 13 seconds</strong></li> </ul> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="servercrash"></a>4.3.2 Server crash</strong></p> <p>In the event of a server crash, after notifying a tournament admin and having them restart the the server, both teams have to re-join the same server and use the following command:</p> <ul> <li>rcon mp_backup_restore_list_files</li> </ul> <p>This will show you the backup files before the server crashed.<br /> 1 team captain then executes the correct file by using the following command:</p> <ul> <li>rcon mp_backup_restore_load_file</li> </ul> <p>Example: rcon mp_backup_restore_load_file backup_round12.txt</p> <p>All previous settings (score, money, armor, weapons,...) are then reset to the round before the server crashed and the match is set to paused.</p> <p>To continue the match, use the unpause command:</p> <ul> <li>rcon mp_unpause_match</li> </ul> <p style="text-align:right"><a href="#navigation" style="color: rgb(23, 88, 127);">Back to top</a></p> <p><strong><a name="serverlag"></a>4.3.3 Server (var) lag</strong></p> <p>Teams are given the time to play a warm-up match on their server before every compo match if they wish to do so. It’s not allowed to switch to another server once the compo match has been started. Test the server before the match starts.</p> <p>Any server problems should be reported to a tournament admin by going to the compo desk after sending an email with the information below.</p> <p>In the event that you experience any lag during or before a match, please note the time(s) and contact us via Discord or the Compo Desk.</p> <p>We'll escalate this information and, if possible, provide a solution for upcoming matches.<br /> The statement or report of (possible) lag in a match is a not valid argument in a protest.<br /> However, sending us the data above will give your team the time necessary to avoid any possible forfeits when you notify us at the compo desk after sending your email.<br /> Failure in providing us this data will not allow your team to deviate from our time schedule.</p> <p>We strive to provide all our servers lag free.<br /> We would like to thank you in helping us improve our servers.</p> <p><strong><a name="serverplugins"></a>4.3.4 Server plugins</strong></p> <p>No extra plugins will be installed on our CS:GO servers.</p> <p><strong><a name="rconusage"></a>4.3.5 RCON usage</strong></p> <p>RCON is only allowed as described in “4.1.2 Game setup”.<br /> Usage of RCON outside the game setup is penalised by receiving an instant forfeit for the team using any other RCON commands.<br /> We monitor all servers and RCON logs and will use this as evidence to hand out a match forfeit to the team using RCON outside of the game setup rules.</p> <p><strong><a name="rconusage"></a>4.3.6 Warmup servers</strong></p> <p>Subject to availability, we will provide warmup servers. The settings will mirror our war servers as close as possible, but won’t be managed by the csgo team.<br /> Participants in our competition are allowed to use our warmup servers as such, to warm up, practice nade throws, practice aim,etc…<br /> We will not guarantee availability of those servers, since they will depend on the overall capacity.<br /> If warmup servers are available, they cannot ever be used for playing matches. If a match has been played on one of those servers though, the end-scores will still count. It is the responsibility of both teams the correct (assigned) server is joined.<br /> At any time, we can convert one of those servers to an official war server (In cases of need). It will at that point no longer show up as a warmup server.</p> <p><strong><a name="copyright"></a>5. Copyright Notice</strong></p> <p>Copyright © 2005-2022 by E-EVENTS VZW</p> <p>All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. For permission requests, write to the publisher, addressed at <a href="mailto:csgo@fom.be">csgo@fom.be</a></p> </li> </ul>
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- prizescontent<h1><br /> First Place </h1> <p> </p> <ul> <li> <h3>525 €</h3> </li> </ul> <p> </p> <h1>Second Place</h1> <p> </p> <ul> <li> <h3>315 €</h3> </li> </ul> <p> </p> <h1>Third Place</h1> <p> </p> <ul> <li> <h3>210 €</h3> </li> </ul>
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- schedule<p><span style="color:#FF0000">registration closes at 21!</span></p> <p><span style="color:#FF0000">please make sure all games are played on time!</span></p> <p><br /> poules will be made and will be playable.</p> <p> </p> <p>saturday 10am we will start with the brackets</p> <p> </p> <p>semi final will be at 10am on sunday with afterwards the grand final</p> <p><u>Have fun and Good luck!</u></p>
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- 2(array)
- Newspost(array)
- id1163
- title_enAlternate at Frag-o-Matic!
- title_nlAlternate op Frag-o-Matic!
- imageUrlupload/newsposts/banner_326435180_5673349109453991_6796126376389233884_n.png
- spotlightImgUrlupload/newsposts/banner_326435180_5673349109453991_6796126376389233884_n_spotlight.png
- slugalternate-at-frag-o-matic
- startDate2025-01-23 20:33:29
- spotlight(true)
- Maintag(array)
- bannerUrl(null)
- Newspost(array)
- 3(array)
- Newspost(array)
- id1166
- title_enCompo Registration Open: Join Now!
- title_nlCompo Registration Open: Join Now!
- imageUrlupload/newsposts/banner_tournaments-open.jpg
- spotlightImgUrlupload/newsposts/banner_tournaments-open_spotlight.jpg
- slugcompo-registration-open-join-now
- startDate2025-01-21 18:25:47
- spotlight(true)
- Maintag(array)
- bannerUrl(null)
- Newspost(array)
- 0(array)
- order(null)
- configNrParticipantsOpen530
- configNrParticipants520
- currentEvent(array)
- id49
- nameFrag-o-Matic 26.0
- description
- starttime2025-02-28 18:00:00
- endtime2025-03-02 18:00:00
- locationOktoberhallen
- streetSchrovestraat
- nr22A
- bus
- zip9280
- cityWieze
- countryBelgium
- slugfrag-o-matic-26-0
- oldId(null)
- nrParticipants1000
- bbq(false)
- usedHal0
- menuItems(array)
- 0(array)
- MenuItem(array)
- id1
- titleHome
- typedirect_link
- link/
- layout(null)
- enabled(true)
- MenuSubItem(empty)
- MenuItem(array)
- 1(array)
- MenuItem(array)
- id2
- titleEvent
- typedropdown
- link(null)
- layoutevent
- enabled(true)
- MenuSubItem(array)
- 0(array)
- id1
- menu_item_id2
- titleEvent Info
- layout_position1
- enabled(true)
- MenuLink(array)
- 0(array)
- id1
- menu_sub_item_id1
- titleGeneral info
- url/contents/view/event-information
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id1
- target_self
- image(null)
- position1
- enabled(true)
- 1(array)
- id2
- menu_sub_item_id1
- titleWhat is a LAN party?
- url/contents/view/what-is-a-lan-party
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id2
- target_self
- image(null)
- position2
- enabled(true)
- 2(array)
- id3
- menu_sub_item_id1
- titleAbout Frag-o-Matic
- url/contents/view/frag-o-matic-events
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id3
- target_self
- image(null)
- position3
- enabled(true)
- 3(array)
- id4
- menu_sub_item_id1
- titleWhat to bring?
- url/contents/view/what-to-bring
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id4
- target_self
- image(null)
- position4
- enabled(true)
- 4(array)
- id5
- menu_sub_item_id1
- titleLocation & Transport
- url/contents/view/location-and-transport
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id5
- target_self
- image(null)
- position5
- enabled(true)
- 5(array)
- id6
- menu_sub_item_id1
- titleVisitor entrance
- url/contents/view/visitors
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id6
- target_self
- image(null)
- position6
- enabled(true)
- 6(array)
- id7
- menu_sub_item_id1
- titleSleeping accommodations
- url/contents/view/sleeping-accomodations
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id7
- target_self
- image(null)
- position7
- enabled(true)
- 0(array)
- 1(array)
- id2
- menu_item_id2
- titleEvent Tickets
- layout_position2
- enabled(true)
- MenuLink(array)
- 0(array)
- id8
- menu_sub_item_id2
- titleTicket Types
- url/contents/view/tickets
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id8
- target_self
- image(null)
- position1
- enabled(true)
- 1(array)
- id9
- menu_sub_item_id2
- titleTicketing Procedure
- url/contents/view/ticketing-procedure
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id9
- target_self
- image(null)
- position2
- enabled(true)
- 2(array)
- id10
- menu_sub_item_id2
- titleParticipants
- url/events/subscriptions
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position3
- enabled(true)
- 3(array)
- id11
- menu_sub_item_id2
- titleBuy Your Ticket
- url/products/category/fomtickets
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position4
- enabled(true)
- 0(array)
- 2(array)
- id3
- menu_item_id2
- titleEvent Service
- layout_position3
- enabled(true)
- MenuLink(array)
- 0(array)
- id12
- menu_sub_item_id3
- titleSeatmap
- url/seatmaps/view
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id10
- target_self
- image(null)
- position1
- enabled(true)
- 1(array)
- id13
- menu_sub_item_id3
- titleParking Spot
- url/contents/view/parking
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id11
- target_self
- image(null)
- position2
- enabled(true)
- 2(array)
- id14
- menu_sub_item_id3
- titleSpeedseats Rental
- url/contents/view/speedseat-rental
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id12
- target_self
- image(null)
- position3
- enabled(true)
- 3(array)
- id37
- menu_sub_item_id3
- titleAlternate PC Rental
- url/contents/view/pc-rental
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id12
- target_self
- image(null)
- position3
- enabled(true)
- 0(array)
- 3(array)
- id4
- menu_item_id2
- titleEvent Catering
- layout_position4
- enabled(true)
- MenuLink(array)
- 0(array)
- id15
- menu_sub_item_id4
- titleFood & Drinks
- url/contents/view/food-and-drink
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id13
- target_self
- image(null)
- position1
- enabled(true)
- 0(array)
- 0(array)
- MenuItem(array)
- 2(array)
- MenuItem(array)
- id3
- titleTournaments
- typedropdown
- link(null)
- layouttoornament
- enabled(true)
- MenuSubItem(array)
- 0(array)
- id5
- menu_item_id3
- titleGrand Tournaments
- layout_position1
- enabled(true)
- MenuLink(array)
- 0(array)
- id16
- menu_sub_item_id5
- titleCOUNTER-STRIKE 2 (5VS5)
- url/compos/view/434
- link_typeinternal_compo
- internal_compo_id434
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position1
- enabled(true)
- 1(array)
- id17
- menu_sub_item_id5
- titleLEAGUE OF LEGENDS (5VS5)
- url/compos/view/437
- link_typeinternal_compo
- internal_compo_id437
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position2
- enabled(true)
- 2(array)
- id18
- menu_sub_item_id5
- titleROCKET LEAGUE (3VS3)
- url/compos/view/438
- link_typeinternal_compo
- internal_compo_id438
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position3
- enabled(true)
- 0(array)
- 1(array)
- id6
- menu_item_id3
- titleConsole Arena
- layout_position2
- enabled(true)
- MenuLink(array)
- 0(array)
- id19
- menu_sub_item_id6
- titleSTREET FIGHTER 6
- urlhttps://www.start.gg/tournament/frag-o-matic-26-0/event/street-fighter-6-presented-by-frag-o-matic
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id(null)
- target_blank
- image(null)
- position1
- enabled(true)
- 1(array)
- id20
- menu_sub_item_id6
- titleTEKKEN 8
- urlhttps://www.start.gg/tournament/frag-o-matic-26-0/event/tekken-8-main-event-presented-by-frag-o-matic
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id(null)
- target_blank
- image(null)
- position2
- enabled(true)
- 2(array)
- id21
- menu_sub_item_id6
- titleMORTAL KOMBAT 1
- urlhttps://www.start.gg/tournament/frag-o-matic-26-0/event/mortal-kombat-1-presented-by-frag-o-matic
- link_typeexternal
- internal_compo_id(null)
- internal_newspost_id(null)
- internal_content_id(null)
- target_blank
- image(null)
- position3
- enabled(true)
- 3(array)
- id28
- menu_sub_item_id6
- titleEA Sports FC 24
- url/compos/view/451
- link_typeinternal_compo
- internal_compo_id451
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position3
- enabled(true)
- 4(array)
- id29
- menu_sub_item_id6
- titleEA Sports F1 24
- url/compos/view/447
- link_typeinternal_compo
- internal_compo_id447
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position4
- enabled(true)
- 0(array)
- 2(array)
- id7
- menu_item_id3
- titleSolo Tournaments
- layout_position3
- enabled(true)
- MenuLink(array)
- 0(array)
- id23
- menu_sub_item_id7
- titleLOL TEAM FIGHT TACTICS
- url/compos/view/441
- link_typeinternal_compo
- internal_compo_id441
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position2
- enabled(true)
- 1(array)
- id30
- menu_sub_item_id7
- titleAge Of Empires II
- url/compos/view/440
- link_typeinternal_compo
- internal_compo_id440
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position2
- enabled(true)
- 2(array)
- id35
- menu_sub_item_id7
- titleHearthstone
- url/compos/view/439
- link_typeinternal_compo
- internal_compo_id439
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position2
- enabled(true)
- 3(array)
- id36
- menu_sub_item_id7
- titleQuake Champions
- url/compos/view/435
- link_typeinternal_compo
- internal_compo_id435
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position2
- enabled(true)
- 0(array)
- 3(array)
- id8
- menu_item_id3
- titleTeam Tournaments
- layout_position4
- enabled(true)
- MenuLink(array)
- 0(array)
- id24
- menu_sub_item_id8
- titlePUBG: BATTLEGROUNDS (4VSP)
- url/compos/view/432
- link_typeinternal_compo
- internal_compo_id432
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position2
- enabled(true)
- 1(array)
- id25
- menu_sub_item_id8
- titleMarvel Rivals (6VS6)
- url/compos/view/436
- link_typeinternal_compo
- internal_compo_id436
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position1
- enabled(true)
- 2(array)
- id27
- menu_sub_item_id8
- titleROCKET LEAGUE (2VS2)
- url/compos/view/442
- link_typeinternal_compo
- internal_compo_id442
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position3
- enabled(true)
- 3(array)
- id31
- menu_sub_item_id8
- titleLeague of Legends ARAM (5VS5)
- url/compos/view/443
- link_typeinternal_compo
- internal_compo_id443
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position4
- enabled(true)
- 0(array)
- 4(array)
- id9
- menu_item_id3
- titleFun Tournaments
- layout_position5
- enabled(true)
- MenuLink(array)
- 0(array)
- id32
- menu_sub_item_id9
- titleKICKER (2VS2)
- url/compos/view/444
- link_typeinternal_compo
- internal_compo_id444
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position4
- enabled(true)
- 1(array)
- id33
- menu_sub_item_id9
- titleAIRHOCKEY (1VS1)
- url/compos/view/445
- link_typeinternal_compo
- internal_compo_id445
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position5
- enabled(true)
- 2(array)
- id34
- menu_sub_item_id9
- titleDARTS (1VS1)
- url/compos/view/446
- link_typeinternal_compo
- internal_compo_id446
- internal_newspost_id(null)
- internal_content_id(null)
- target_self
- image(null)
- position6
- enabled(true)
- 0(array)
- 0(array)
- MenuItem(array)
- 3(array)
- MenuItem(array)
- id4
- titlePartners
- typedirect_link
- link/contents/view/partners
- layout(null)
- enabled(true)
- MenuSubItem(empty)
- MenuItem(array)
- 4(array)
- MenuItem(array)
- id5
- titleTickets
- typedirect_link
- link/products/category/fomtickets
- layout(null)
- enabled(true)
- MenuSubItem(empty)
- MenuItem(array)
- 0(array)
- $request->data(empty)
- $this->validationErrors(array)
- Permission(empty)
- Aro(empty)
- Aco(empty)
- MenuItem(empty)
- MenuSubItem(empty)
- MenuLink(empty)
- Content(empty)
- Newspost(empty)
- Config(empty)
- Event(empty)
- Order(empty)
- Orderstate(empty)
- Customer(empty)
- DefaultProvider(empty)
- Orderlines(empty)
- Payments(empty)
- Logs(empty)
- IPN(empty)
- War(empty)
- Compo(empty)
- TeamA(empty)
- TeamB(empty)
- AdminEdit(empty)
- Loaded Helpers(array)
- 0Session
- 1Form
- 2Html
- 3Javascript
- 4Time
- 5Multiselect
- 6Shop
- 7Ajax
- 8Text
- 9Sidebar
- 10Cache
- 11Number
- 12SimpleGraph
- 13DebugTimer
- 14Toolbar
- 15HtmlToolbar
==== - war(array)
-
Environment +
App Constants
Constant Value E_ERROR 1 E_RECOVERABLE_ERROR 4096 E_WARNING 2 E_PARSE 4 E_NOTICE 8 E_STRICT 2048 E_DEPRECATED 8192 E_CORE_ERROR 16 E_CORE_WARNING 32 E_COMPILE_ERROR 64 E_COMPILE_WARNING 128 E_USER_ERROR 256 E_USER_WARNING 512 E_USER_NOTICE 1024 E_USER_DEPRECATED 16384 E_ALL 32767 DEBUG_BACKTRACE_PROVIDE_OBJECT 1 DEBUG_BACKTRACE_IGNORE_ARGS 2 TRUE 1 FALSE ZEND_THREAD_SAFE ZEND_DEBUG_BUILD NULL PHP_VERSION 5.6.40-0+deb8u12 PHP_MAJOR_VERSION 5 PHP_MINOR_VERSION 6 PHP_RELEASE_VERSION 40 PHP_EXTRA_VERSION -0+deb8u12 PHP_VERSION_ID 50640 PHP_ZTS 0 PHP_DEBUG 0 PHP_OS Linux PHP_SAPI apache2handler DEFAULT_INCLUDE_PATH .:/usr/share/php:/usr/share/pear PEAR_INSTALL_DIR /usr/share/php PEAR_EXTENSION_DIR /usr/lib/php5/20131226 PHP_EXTENSION_DIR /usr/lib/php5/20131226 PHP_PREFIX /usr PHP_BINDIR /usr/bin PHP_MANDIR /usr/share/man PHP_LIBDIR /usr/lib/php5 PHP_DATADIR /usr/share/php5 PHP_SYSCONFDIR /etc PHP_LOCALSTATEDIR /var PHP_CONFIG_FILE_PATH /etc/php5/apache2 PHP_CONFIG_FILE_SCAN_DIR /etc/php5/apache2/conf.d PHP_SHLIB_SUFFIX so PHP_EOL PHP_MAXPATHLEN 4096 PHP_INT_MAX 9223372036854775807 PHP_INT_SIZE 8 PHP_BINARY PHP_OUTPUT_HANDLER_START 1 PHP_OUTPUT_HANDLER_WRITE 0 PHP_OUTPUT_HANDLER_FLUSH 4 PHP_OUTPUT_HANDLER_CLEAN 2 PHP_OUTPUT_HANDLER_FINAL 8 PHP_OUTPUT_HANDLER_CONT 0 PHP_OUTPUT_HANDLER_END 8 PHP_OUTPUT_HANDLER_CLEANABLE 16 PHP_OUTPUT_HANDLER_FLUSHABLE 32 PHP_OUTPUT_HANDLER_REMOVABLE 64 PHP_OUTPUT_HANDLER_STDFLAGS 112 PHP_OUTPUT_HANDLER_STARTED 4096 PHP_OUTPUT_HANDLER_DISABLED 8192 UPLOAD_ERR_OK 0 UPLOAD_ERR_INI_SIZE 1 UPLOAD_ERR_FORM_SIZE 2 UPLOAD_ERR_PARTIAL 3 UPLOAD_ERR_NO_FILE 4 UPLOAD_ERR_NO_TMP_DIR 6 UPLOAD_ERR_CANT_WRITE 7 UPLOAD_ERR_EXTENSION 8 DATE_ATOM Y-m-d\TH:i:sP DATE_COOKIE l, d-M-Y H:i:s T DATE_ISO8601 Y-m-d\TH:i:sO DATE_RFC822 D, d M y H:i:s O DATE_RFC850 l, d-M-y H:i:s T DATE_RFC1036 D, d M y H:i:s O DATE_RFC1123 D, d M Y H:i:s O DATE_RFC2822 D, d M Y H:i:s O DATE_RFC3339 Y-m-d\TH:i:sP DATE_RSS D, d M Y H:i:s O DATE_W3C Y-m-d\TH:i:sP SUNFUNCS_RET_TIMESTAMP 0 SUNFUNCS_RET_STRING 1 SUNFUNCS_RET_DOUBLE 2 LIBXML_VERSION 20901 LIBXML_DOTTED_VERSION 2.9.1 LIBXML_LOADED_VERSION 20901 LIBXML_NOENT 2 LIBXML_DTDLOAD 4 LIBXML_DTDATTR 8 LIBXML_DTDVALID 16 LIBXML_NOERROR 32 LIBXML_NOWARNING 64 LIBXML_NOBLANKS 256 LIBXML_XINCLUDE 1024 LIBXML_NSCLEAN 8192 LIBXML_NOCDATA 16384 LIBXML_NONET 2048 LIBXML_PEDANTIC 128 LIBXML_COMPACT 65536 LIBXML_NOXMLDECL 2 LIBXML_PARSEHUGE 524288 LIBXML_NOEMPTYTAG 4 LIBXML_SCHEMA_CREATE 1 LIBXML_HTML_NOIMPLIED 8192 LIBXML_HTML_NODEFDTD 4 LIBXML_ERR_NONE 0 LIBXML_ERR_WARNING 1 LIBXML_ERR_ERROR 2 LIBXML_ERR_FATAL 3 OPENSSL_VERSION_TEXT OpenSSL 1.0.1t 3 May 2016 OPENSSL_VERSION_NUMBER 268439887 X509_PURPOSE_SSL_CLIENT 1 X509_PURPOSE_SSL_SERVER 2 X509_PURPOSE_NS_SSL_SERVER 3 X509_PURPOSE_SMIME_SIGN 4 X509_PURPOSE_SMIME_ENCRYPT 5 X509_PURPOSE_CRL_SIGN 6 X509_PURPOSE_ANY 7 OPENSSL_ALGO_SHA1 1 OPENSSL_ALGO_MD5 2 OPENSSL_ALGO_MD4 3 OPENSSL_ALGO_DSS1 5 OPENSSL_ALGO_SHA224 6 OPENSSL_ALGO_SHA256 7 OPENSSL_ALGO_SHA384 8 OPENSSL_ALGO_SHA512 9 OPENSSL_ALGO_RMD160 10 PKCS7_DETACHED 64 PKCS7_TEXT 1 PKCS7_NOINTERN 16 PKCS7_NOVERIFY 32 PKCS7_NOCHAIN 8 PKCS7_NOCERTS 2 PKCS7_NOATTR 256 PKCS7_BINARY 128 PKCS7_NOSIGS 4 OPENSSL_PKCS1_PADDING 1 OPENSSL_SSLV23_PADDING 2 OPENSSL_NO_PADDING 3 OPENSSL_PKCS1_OAEP_PADDING 4 OPENSSL_DEFAULT_STREAM_CIPHERS ECDHE-RSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-ECDSA-AES256-GCM-SHA384:DHE-RSA-AES128-GCM-SHA256:DHE-DSS-AES128-GCM-SHA256:kEDH+AESGCM:ECDHE-RSA-AES128-SHA256:ECDHE-ECDSA-AES128-SHA256:ECDHE-RSA-AES128-SHA:ECDHE-ECDSA-AES128-SHA:ECDHE-RSA-AES256-SHA384:ECDHE-ECDSA-AES256-SHA384:ECDHE-RSA-AES256-SHA:ECDHE-ECDSA-AES256-SHA:DHE-RSA-AES128-SHA256:DHE-RSA-AES128-SHA:DHE-DSS-AES128-SHA256:DHE-RSA-AES256-SHA256:DHE-DSS-AES256-SHA:DHE-RSA-AES256-SHA:AES128-GCM-SHA256:AES256-GCM-SHA384:AES128:AES256:HIGH:!SSLv2:!aNULL:!eNULL:!EXPORT:!DES:!MD5:!RC4:!ADH OPENSSL_CIPHER_RC2_40 0 OPENSSL_CIPHER_RC2_128 1 OPENSSL_CIPHER_RC2_64 2 OPENSSL_CIPHER_DES 3 OPENSSL_CIPHER_3DES 4 OPENSSL_CIPHER_AES_128_CBC 5 OPENSSL_CIPHER_AES_192_CBC 6 OPENSSL_CIPHER_AES_256_CBC 7 OPENSSL_KEYTYPE_RSA 0 OPENSSL_KEYTYPE_DSA 1 OPENSSL_KEYTYPE_DH 2 OPENSSL_KEYTYPE_EC 3 OPENSSL_RAW_DATA 1 OPENSSL_ZERO_PADDING 2 OPENSSL_TLSEXT_SERVER_NAME 1 PREG_PATTERN_ORDER 1 PREG_SET_ORDER 2 PREG_OFFSET_CAPTURE 256 PREG_SPLIT_NO_EMPTY 1 PREG_SPLIT_DELIM_CAPTURE 2 PREG_SPLIT_OFFSET_CAPTURE 4 PREG_GREP_INVERT 1 PREG_NO_ERROR 0 PREG_INTERNAL_ERROR 1 PREG_BACKTRACK_LIMIT_ERROR 2 PREG_RECURSION_LIMIT_ERROR 3 PREG_BAD_UTF8_ERROR 4 PREG_BAD_UTF8_OFFSET_ERROR 5 PCRE_VERSION 8.35 2014-04-04 FORCE_GZIP 31 FORCE_DEFLATE 15 ZLIB_ENCODING_RAW -15 ZLIB_ENCODING_GZIP 31 ZLIB_ENCODING_DEFLATE 15 CAL_GREGORIAN 0 CAL_JULIAN 1 CAL_JEWISH 2 CAL_FRENCH 3 CAL_NUM_CALS 4 CAL_DOW_DAYNO 0 CAL_DOW_SHORT 2 CAL_DOW_LONG 1 CAL_MONTH_GREGORIAN_SHORT 0 CAL_MONTH_GREGORIAN_LONG 1 CAL_MONTH_JULIAN_SHORT 2 CAL_MONTH_JULIAN_LONG 3 CAL_MONTH_JEWISH 4 CAL_MONTH_FRENCH 5 CAL_EASTER_DEFAULT 0 CAL_EASTER_ROMAN 1 CAL_EASTER_ALWAYS_GREGORIAN 2 CAL_EASTER_ALWAYS_JULIAN 3 CAL_JEWISH_ADD_ALAFIM_GERESH 2 CAL_JEWISH_ADD_ALAFIM 4 CAL_JEWISH_ADD_GERESHAYIM 8 XML_ELEMENT_NODE 1 XML_ATTRIBUTE_NODE 2 XML_TEXT_NODE 3 XML_CDATA_SECTION_NODE 4 XML_ENTITY_REF_NODE 5 XML_ENTITY_NODE 6 XML_PI_NODE 7 XML_COMMENT_NODE 8 XML_DOCUMENT_NODE 9 XML_DOCUMENT_TYPE_NODE 10 XML_DOCUMENT_FRAG_NODE 11 XML_NOTATION_NODE 12 XML_HTML_DOCUMENT_NODE 13 XML_DTD_NODE 14 XML_ELEMENT_DECL_NODE 15 XML_ATTRIBUTE_DECL_NODE 16 XML_ENTITY_DECL_NODE 17 XML_NAMESPACE_DECL_NODE 18 XML_LOCAL_NAMESPACE 18 XML_ATTRIBUTE_CDATA 1 XML_ATTRIBUTE_ID 2 XML_ATTRIBUTE_IDREF 3 XML_ATTRIBUTE_IDREFS 4 XML_ATTRIBUTE_ENTITY 6 XML_ATTRIBUTE_NMTOKEN 7 XML_ATTRIBUTE_NMTOKENS 8 XML_ATTRIBUTE_ENUMERATION 9 XML_ATTRIBUTE_NOTATION 10 DOM_PHP_ERR 0 DOM_INDEX_SIZE_ERR 1 DOMSTRING_SIZE_ERR 2 DOM_HIERARCHY_REQUEST_ERR 3 DOM_WRONG_DOCUMENT_ERR 4 DOM_INVALID_CHARACTER_ERR 5 DOM_NO_DATA_ALLOWED_ERR 6 DOM_NO_MODIFICATION_ALLOWED_ERR 7 DOM_NOT_FOUND_ERR 8 DOM_NOT_SUPPORTED_ERR 9 DOM_INUSE_ATTRIBUTE_ERR 10 DOM_INVALID_STATE_ERR 11 DOM_SYNTAX_ERR 12 DOM_INVALID_MODIFICATION_ERR 13 DOM_NAMESPACE_ERR 14 DOM_INVALID_ACCESS_ERR 15 DOM_VALIDATION_ERR 16 HASH_HMAC 1 MHASH_CRC32 0 MHASH_MD5 1 MHASH_SHA1 2 MHASH_HAVAL256 3 MHASH_RIPEMD160 5 MHASH_TIGER 7 MHASH_GOST 8 MHASH_CRC32B 9 MHASH_HAVAL224 10 MHASH_HAVAL192 11 MHASH_HAVAL160 12 MHASH_HAVAL128 13 MHASH_TIGER128 14 MHASH_TIGER160 15 MHASH_MD4 16 MHASH_SHA256 17 MHASH_ADLER32 18 MHASH_SHA224 19 MHASH_SHA512 20 MHASH_SHA384 21 MHASH_WHIRLPOOL 22 MHASH_RIPEMD128 23 MHASH_RIPEMD256 24 MHASH_RIPEMD320 25 MHASH_SNEFRU256 27 MHASH_MD2 28 MHASH_FNV132 29 MHASH_FNV1A32 30 MHASH_FNV164 31 MHASH_FNV1A64 32 MHASH_JOAAT 33 FILEINFO_NONE 0 FILEINFO_SYMLINK 2 FILEINFO_MIME 1040 FILEINFO_MIME_TYPE 16 FILEINFO_MIME_ENCODING 1024 FILEINFO_DEVICES 8 FILEINFO_CONTINUE 32 FILEINFO_PRESERVE_ATIME 128 FILEINFO_RAW 256 INPUT_POST 0 INPUT_GET 1 INPUT_COOKIE 2 INPUT_ENV 4 INPUT_SERVER 5 INPUT_SESSION 6 INPUT_REQUEST 99 FILTER_FLAG_NONE 0 FILTER_REQUIRE_SCALAR 33554432 FILTER_REQUIRE_ARRAY 16777216 FILTER_FORCE_ARRAY 67108864 FILTER_NULL_ON_FAILURE 134217728 FILTER_VALIDATE_INT 257 FILTER_VALIDATE_BOOLEAN 258 FILTER_VALIDATE_FLOAT 259 FILTER_VALIDATE_REGEXP 272 FILTER_VALIDATE_URL 273 FILTER_VALIDATE_EMAIL 274 FILTER_VALIDATE_IP 275 FILTER_VALIDATE_MAC 276 FILTER_DEFAULT 516 FILTER_UNSAFE_RAW 516 FILTER_SANITIZE_STRING 513 FILTER_SANITIZE_STRIPPED 513 FILTER_SANITIZE_ENCODED 514 FILTER_SANITIZE_SPECIAL_CHARS 515 FILTER_SANITIZE_FULL_SPECIAL_CHARS 522 FILTER_SANITIZE_EMAIL 517 FILTER_SANITIZE_URL 518 FILTER_SANITIZE_NUMBER_INT 519 FILTER_SANITIZE_NUMBER_FLOAT 520 FILTER_SANITIZE_MAGIC_QUOTES 521 FILTER_CALLBACK 1024 FILTER_FLAG_ALLOW_OCTAL 1 FILTER_FLAG_ALLOW_HEX 2 FILTER_FLAG_STRIP_LOW 4 FILTER_FLAG_STRIP_HIGH 8 FILTER_FLAG_STRIP_BACKTICK 512 FILTER_FLAG_ENCODE_LOW 16 FILTER_FLAG_ENCODE_HIGH 32 FILTER_FLAG_ENCODE_AMP 64 FILTER_FLAG_NO_ENCODE_QUOTES 128 FILTER_FLAG_EMPTY_STRING_NULL 256 FILTER_FLAG_ALLOW_FRACTION 4096 FILTER_FLAG_ALLOW_THOUSAND 8192 FILTER_FLAG_ALLOW_SCIENTIFIC 16384 FILTER_FLAG_SCHEME_REQUIRED 65536 FILTER_FLAG_HOST_REQUIRED 131072 FILTER_FLAG_PATH_REQUIRED 262144 FILTER_FLAG_QUERY_REQUIRED 524288 FILTER_FLAG_IPV4 1048576 FILTER_FLAG_IPV6 2097152 FILTER_FLAG_NO_RES_RANGE 4194304 FILTER_FLAG_NO_PRIV_RANGE 8388608 FTP_ASCII 1 FTP_TEXT 1 FTP_BINARY 2 FTP_IMAGE 2 FTP_AUTORESUME -1 FTP_TIMEOUT_SEC 0 FTP_AUTOSEEK 1 FTP_USEPASVADDRESS 2 FTP_FAILED 0 FTP_FINISHED 1 FTP_MOREDATA 2 ICONV_IMPL glibc ICONV_VERSION 2.19 ICONV_MIME_DECODE_STRICT 1 ICONV_MIME_DECODE_CONTINUE_ON_ERROR 2 MB_OVERLOAD_MAIL 1 MB_OVERLOAD_STRING 2 MB_OVERLOAD_REGEX 4 MB_CASE_UPPER 0 MB_CASE_LOWER 1 MB_CASE_TITLE 2 PHP_SESSION_DISABLED 0 PHP_SESSION_NONE 1 PHP_SESSION_ACTIVE 2 POSIX_F_OK 0 POSIX_X_OK 1 POSIX_W_OK 2 POSIX_R_OK 4 POSIX_S_IFREG 32768 POSIX_S_IFCHR 8192 POSIX_S_IFBLK 24576 POSIX_S_IFIFO 4096 POSIX_S_IFSOCK 49152 CONNECTION_ABORTED 1 CONNECTION_NORMAL 0 CONNECTION_TIMEOUT 2 INI_USER 1 INI_PERDIR 2 INI_SYSTEM 4 INI_ALL 7 INI_SCANNER_NORMAL 0 INI_SCANNER_RAW 1 INI_SCANNER_TYPED 2 PHP_URL_SCHEME 0 PHP_URL_HOST 1 PHP_URL_PORT 2 PHP_URL_USER 3 PHP_URL_PASS 4 PHP_URL_PATH 5 PHP_URL_QUERY 6 PHP_URL_FRAGMENT 7 PHP_QUERY_RFC1738 1 PHP_QUERY_RFC3986 2 M_E 2.718281828459 M_LOG2E 1.442695040889 M_LOG10E 0.43429448190325 M_LN2 0.69314718055995 M_LN10 2.302585092994 M_PI 3.1415926535898 M_PI_2 1.5707963267949 M_PI_4 0.78539816339745 M_1_PI 0.31830988618379 M_2_PI 0.63661977236758 M_SQRTPI 1.7724538509055 M_2_SQRTPI 1.1283791670955 M_LNPI 1.1447298858494 M_EULER 0.57721566490153 M_SQRT2 1.4142135623731 M_SQRT1_2 0.70710678118655 M_SQRT3 1.7320508075689 INF INF NAN NAN PHP_ROUND_HALF_UP 1 PHP_ROUND_HALF_DOWN 2 PHP_ROUND_HALF_EVEN 3 PHP_ROUND_HALF_ODD 4 INFO_GENERAL 1 INFO_CREDITS 2 INFO_CONFIGURATION 4 INFO_MODULES 8 INFO_ENVIRONMENT 16 INFO_VARIABLES 32 INFO_LICENSE 64 INFO_ALL 4294967295 CREDITS_GROUP 1 CREDITS_GENERAL 2 CREDITS_SAPI 4 CREDITS_MODULES 8 CREDITS_DOCS 16 CREDITS_FULLPAGE 32 CREDITS_QA 64 CREDITS_ALL 4294967295 HTML_SPECIALCHARS 0 HTML_ENTITIES 1 ENT_COMPAT 2 ENT_QUOTES 3 ENT_NOQUOTES 0 ENT_IGNORE 4 ENT_SUBSTITUTE 8 ENT_DISALLOWED 128 ENT_HTML401 0 ENT_XML1 16 ENT_XHTML 32 ENT_HTML5 48 STR_PAD_LEFT 0 STR_PAD_RIGHT 1 STR_PAD_BOTH 2 PATHINFO_DIRNAME 1 PATHINFO_BASENAME 2 PATHINFO_EXTENSION 4 PATHINFO_FILENAME 8 CHAR_MAX 127 LC_CTYPE 0 LC_NUMERIC 1 LC_TIME 2 LC_COLLATE 3 LC_MONETARY 4 LC_ALL 6 LC_MESSAGES 5 SEEK_SET 0 SEEK_CUR 1 SEEK_END 2 LOCK_SH 1 LOCK_EX 2 LOCK_UN 3 LOCK_NB 4 STREAM_NOTIFY_CONNECT 2 STREAM_NOTIFY_AUTH_REQUIRED 3 STREAM_NOTIFY_AUTH_RESULT 10 STREAM_NOTIFY_MIME_TYPE_IS 4 STREAM_NOTIFY_FILE_SIZE_IS 5 STREAM_NOTIFY_REDIRECTED 6 STREAM_NOTIFY_PROGRESS 7 STREAM_NOTIFY_FAILURE 9 STREAM_NOTIFY_COMPLETED 8 STREAM_NOTIFY_RESOLVE 1 STREAM_NOTIFY_SEVERITY_INFO 0 STREAM_NOTIFY_SEVERITY_WARN 1 STREAM_NOTIFY_SEVERITY_ERR 2 STREAM_FILTER_READ 1 STREAM_FILTER_WRITE 2 STREAM_FILTER_ALL 3 STREAM_CLIENT_PERSISTENT 1 STREAM_CLIENT_ASYNC_CONNECT 2 STREAM_CLIENT_CONNECT 4 STREAM_CRYPTO_METHOD_ANY_CLIENT 63 STREAM_CRYPTO_METHOD_SSLv2_CLIENT 3 STREAM_CRYPTO_METHOD_SSLv3_CLIENT 5 STREAM_CRYPTO_METHOD_SSLv23_CLIENT 57 STREAM_CRYPTO_METHOD_TLS_CLIENT 9 STREAM_CRYPTO_METHOD_TLSv1_0_CLIENT 9 STREAM_CRYPTO_METHOD_TLSv1_1_CLIENT 17 STREAM_CRYPTO_METHOD_TLSv1_2_CLIENT 33 STREAM_CRYPTO_METHOD_ANY_SERVER 62 STREAM_CRYPTO_METHOD_SSLv2_SERVER 2 STREAM_CRYPTO_METHOD_SSLv3_SERVER 4 STREAM_CRYPTO_METHOD_SSLv23_SERVER 56 STREAM_CRYPTO_METHOD_TLS_SERVER 8 STREAM_CRYPTO_METHOD_TLSv1_0_SERVER 8 STREAM_CRYPTO_METHOD_TLSv1_1_SERVER 16 STREAM_CRYPTO_METHOD_TLSv1_2_SERVER 32 STREAM_SHUT_RD 0 STREAM_SHUT_WR 1 STREAM_SHUT_RDWR 2 STREAM_PF_INET 2 STREAM_PF_INET6 10 STREAM_PF_UNIX 1 STREAM_IPPROTO_IP 0 STREAM_IPPROTO_TCP 6 STREAM_IPPROTO_UDP 17 STREAM_IPPROTO_ICMP 1 STREAM_IPPROTO_RAW 255 STREAM_SOCK_STREAM 1 STREAM_SOCK_DGRAM 2 STREAM_SOCK_RAW 3 STREAM_SOCK_SEQPACKET 5 STREAM_SOCK_RDM 4 STREAM_PEEK 2 STREAM_OOB 1 STREAM_SERVER_BIND 4 STREAM_SERVER_LISTEN 8 FILE_USE_INCLUDE_PATH 1 FILE_IGNORE_NEW_LINES 2 FILE_SKIP_EMPTY_LINES 4 FILE_APPEND 8 FILE_NO_DEFAULT_CONTEXT 16 FILE_TEXT 0 FILE_BINARY 0 FNM_NOESCAPE 2 FNM_PATHNAME 1 FNM_PERIOD 4 FNM_CASEFOLD 16 PSFS_PASS_ON 2 PSFS_FEED_ME 1 PSFS_ERR_FATAL 0 PSFS_FLAG_NORMAL 0 PSFS_FLAG_FLUSH_INC 1 PSFS_FLAG_FLUSH_CLOSE 2 PASSWORD_DEFAULT 1 PASSWORD_BCRYPT 1 PASSWORD_BCRYPT_DEFAULT_COST 10 ABDAY_1 131072 ABDAY_2 131073 ABDAY_3 131074 ABDAY_4 131075 ABDAY_5 131076 ABDAY_6 131077 ABDAY_7 131078 DAY_1 131079 DAY_2 131080 DAY_3 131081 DAY_4 131082 DAY_5 131083 DAY_6 131084 DAY_7 131085 ABMON_1 131086 ABMON_2 131087 ABMON_3 131088 ABMON_4 131089 ABMON_5 131090 ABMON_6 131091 ABMON_7 131092 ABMON_8 131093 ABMON_9 131094 ABMON_10 131095 ABMON_11 131096 ABMON_12 131097 MON_1 131098 MON_2 131099 MON_3 131100 MON_4 131101 MON_5 131102 MON_6 131103 MON_7 131104 MON_8 131105 MON_9 131106 MON_10 131107 MON_11 131108 MON_12 131109 AM_STR 131110 PM_STR 131111 D_T_FMT 131112 D_FMT 131113 T_FMT 131114 T_FMT_AMPM 131115 ERA 131116 ERA_D_T_FMT 131120 ERA_D_FMT 131118 ERA_T_FMT 131121 ALT_DIGITS 131119 CRNCYSTR 262159 RADIXCHAR 65536 THOUSEP 65537 YESEXPR 327680 NOEXPR 327681 CODESET 14 CRYPT_SALT_LENGTH 123 CRYPT_STD_DES 1 CRYPT_EXT_DES 1 CRYPT_MD5 1 CRYPT_BLOWFISH 1 CRYPT_SHA256 1 CRYPT_SHA512 1 DIRECTORY_SEPARATOR / PATH_SEPARATOR : SCANDIR_SORT_ASCENDING 0 SCANDIR_SORT_DESCENDING 1 SCANDIR_SORT_NONE 2 GLOB_BRACE 1024 GLOB_MARK 2 GLOB_NOSORT 4 GLOB_NOCHECK 16 GLOB_NOESCAPE 64 GLOB_ERR 1 GLOB_ONLYDIR 8192 GLOB_AVAILABLE_FLAGS 9303 LOG_EMERG 0 LOG_ALERT 1 LOG_CRIT 2 LOG_ERR 3 LOG_WARNING 4 LOG_NOTICE 5 LOG_INFO 6 LOG_DEBUG 7 LOG_KERN 0 LOG_USER 8 LOG_MAIL 16 LOG_DAEMON 24 LOG_AUTH 32 LOG_SYSLOG 40 LOG_LPR 48 LOG_NEWS 56 LOG_UUCP 64 LOG_CRON 72 LOG_AUTHPRIV 80 LOG_LOCAL0 128 LOG_LOCAL1 136 LOG_LOCAL2 144 LOG_LOCAL3 152 LOG_LOCAL4 160 LOG_LOCAL5 168 LOG_LOCAL6 176 LOG_LOCAL7 184 LOG_PID 1 LOG_CONS 2 LOG_ODELAY 4 LOG_NDELAY 8 LOG_NOWAIT 16 LOG_PERROR 32 EXTR_OVERWRITE 0 EXTR_SKIP 1 EXTR_PREFIX_SAME 2 EXTR_PREFIX_ALL 3 EXTR_PREFIX_INVALID 4 EXTR_PREFIX_IF_EXISTS 5 EXTR_IF_EXISTS 6 EXTR_REFS 256 SORT_ASC 4 SORT_DESC 3 SORT_REGULAR 0 SORT_NUMERIC 1 SORT_STRING 2 SORT_LOCALE_STRING 5 SORT_NATURAL 6 SORT_FLAG_CASE 8 CASE_LOWER 0 CASE_UPPER 1 COUNT_NORMAL 0 COUNT_RECURSIVE 1 ARRAY_FILTER_USE_BOTH 1 ARRAY_FILTER_USE_KEY 2 ASSERT_ACTIVE 1 ASSERT_CALLBACK 2 ASSERT_BAIL 3 ASSERT_WARNING 4 ASSERT_QUIET_EVAL 5 STREAM_USE_PATH 1 STREAM_IGNORE_URL 2 STREAM_REPORT_ERRORS 8 STREAM_MUST_SEEK 16 STREAM_URL_STAT_LINK 1 STREAM_URL_STAT_QUIET 2 STREAM_MKDIR_RECURSIVE 1 STREAM_IS_URL 1 STREAM_OPTION_BLOCKING 1 STREAM_OPTION_READ_TIMEOUT 4 STREAM_OPTION_READ_BUFFER 2 STREAM_OPTION_WRITE_BUFFER 3 STREAM_BUFFER_NONE 0 STREAM_BUFFER_LINE 1 STREAM_BUFFER_FULL 2 STREAM_CAST_AS_STREAM 0 STREAM_CAST_FOR_SELECT 3 STREAM_META_TOUCH 1 STREAM_META_OWNER 3 STREAM_META_OWNER_NAME 2 STREAM_META_GROUP 5 STREAM_META_GROUP_NAME 4 STREAM_META_ACCESS 6 IMAGETYPE_GIF 1 IMAGETYPE_JPEG 2 IMAGETYPE_PNG 3 IMAGETYPE_SWF 4 IMAGETYPE_PSD 5 IMAGETYPE_BMP 6 IMAGETYPE_TIFF_II 7 IMAGETYPE_TIFF_MM 8 IMAGETYPE_JPC 9 IMAGETYPE_JP2 10 IMAGETYPE_JPX 11 IMAGETYPE_JB2 12 IMAGETYPE_SWC 13 IMAGETYPE_IFF 14 IMAGETYPE_WBMP 15 IMAGETYPE_JPEG2000 9 IMAGETYPE_XBM 16 IMAGETYPE_ICO 17 IMAGETYPE_UNKNOWN 0 IMAGETYPE_COUNT 18 DNS_A 1 DNS_NS 2 DNS_CNAME 16 DNS_SOA 32 DNS_PTR 2048 DNS_HINFO 4096 DNS_MX 16384 DNS_TXT 32768 DNS_SRV 33554432 DNS_NAPTR 67108864 DNS_AAAA 134217728 DNS_A6 16777216 DNS_ANY 268435456 DNS_ALL 251713587 SOAP_1_1 1 SOAP_1_2 2 SOAP_PERSISTENCE_SESSION 1 SOAP_PERSISTENCE_REQUEST 2 SOAP_FUNCTIONS_ALL 999 SOAP_ENCODED 1 SOAP_LITERAL 2 SOAP_RPC 1 SOAP_DOCUMENT 2 SOAP_ACTOR_NEXT 1 SOAP_ACTOR_NONE 2 SOAP_ACTOR_UNLIMATERECEIVER 3 SOAP_COMPRESSION_ACCEPT 32 SOAP_COMPRESSION_GZIP 0 SOAP_COMPRESSION_DEFLATE 16 SOAP_AUTHENTICATION_BASIC 0 SOAP_AUTHENTICATION_DIGEST 1 UNKNOWN_TYPE 999998 XSD_STRING 101 XSD_BOOLEAN 102 XSD_DECIMAL 103 XSD_FLOAT 104 XSD_DOUBLE 105 XSD_DURATION 106 XSD_DATETIME 107 XSD_TIME 108 XSD_DATE 109 XSD_GYEARMONTH 110 XSD_GYEAR 111 XSD_GMONTHDAY 112 XSD_GDAY 113 XSD_GMONTH 114 XSD_HEXBINARY 115 XSD_BASE64BINARY 116 XSD_ANYURI 117 XSD_QNAME 118 XSD_NOTATION 119 XSD_NORMALIZEDSTRING 120 XSD_TOKEN 121 XSD_LANGUAGE 122 XSD_NMTOKEN 123 XSD_NAME 124 XSD_NCNAME 125 XSD_ID 126 XSD_IDREF 127 XSD_IDREFS 128 XSD_ENTITY 129 XSD_ENTITIES 130 XSD_INTEGER 131 XSD_NONPOSITIVEINTEGER 132 XSD_NEGATIVEINTEGER 133 XSD_LONG 134 XSD_INT 135 XSD_SHORT 136 XSD_BYTE 137 XSD_NONNEGATIVEINTEGER 138 XSD_UNSIGNEDLONG 139 XSD_UNSIGNEDINT 140 XSD_UNSIGNEDSHORT 141 XSD_UNSIGNEDBYTE 142 XSD_POSITIVEINTEGER 143 XSD_NMTOKENS 144 XSD_ANYTYPE 145 XSD_ANYXML 147 APACHE_MAP 200 SOAP_ENC_OBJECT 301 SOAP_ENC_ARRAY 300 XSD_1999_TIMEINSTANT 401 XSD_NAMESPACE http://www.w3.org/2001/XMLSchema XSD_1999_NAMESPACE http://www.w3.org/1999/XMLSchema SOAP_SINGLE_ELEMENT_ARRAYS 1 SOAP_WAIT_ONE_WAY_CALLS 2 SOAP_USE_XSI_ARRAY_TYPE 4 WSDL_CACHE_NONE 0 WSDL_CACHE_DISK 1 WSDL_CACHE_MEMORY 2 WSDL_CACHE_BOTH 3 SOAP_SSL_METHOD_TLS 0 SOAP_SSL_METHOD_SSLv2 1 SOAP_SSL_METHOD_SSLv3 2 SOAP_SSL_METHOD_SSLv23 3 AF_UNIX 1 AF_INET 2 AF_INET6 10 SOCK_STREAM 1 SOCK_DGRAM 2 SOCK_RAW 3 SOCK_SEQPACKET 5 SOCK_RDM 4 MSG_OOB 1 MSG_WAITALL 256 MSG_CTRUNC 8 MSG_TRUNC 32 MSG_PEEK 2 MSG_DONTROUTE 4 MSG_EOR 128 MSG_EOF 512 MSG_CONFIRM 2048 MSG_ERRQUEUE 8192 MSG_NOSIGNAL 16384 MSG_DONTWAIT 64 MSG_MORE 32768 MSG_WAITFORONE 65536 MSG_CMSG_CLOEXEC 1073741824 SO_DEBUG 1 SO_REUSEADDR 2 SO_REUSEPORT 15 SO_KEEPALIVE 9 SO_DONTROUTE 5 SO_LINGER 13 SO_BROADCAST 6 SO_OOBINLINE 10 SO_SNDBUF 7 SO_RCVBUF 8 SO_SNDLOWAT 19 SO_RCVLOWAT 18 SO_SNDTIMEO 21 SO_RCVTIMEO 20 SO_TYPE 3 SO_ERROR 4 SO_BINDTODEVICE 25 SOL_SOCKET 1 SOMAXCONN 128 TCP_NODELAY 1 PHP_NORMAL_READ 1 PHP_BINARY_READ 2 MCAST_JOIN_GROUP 42 MCAST_LEAVE_GROUP 45 MCAST_BLOCK_SOURCE 43 MCAST_UNBLOCK_SOURCE 44 MCAST_JOIN_SOURCE_GROUP 46 MCAST_LEAVE_SOURCE_GROUP 47 IP_MULTICAST_IF 32 IP_MULTICAST_TTL 33 IP_MULTICAST_LOOP 34 IPV6_MULTICAST_IF 17 IPV6_MULTICAST_HOPS 18 IPV6_MULTICAST_LOOP 19 SOCKET_EPERM 1 SOCKET_ENOENT 2 SOCKET_EINTR 4 SOCKET_EIO 5 SOCKET_ENXIO 6 SOCKET_E2BIG 7 SOCKET_EBADF 9 SOCKET_EAGAIN 11 SOCKET_ENOMEM 12 SOCKET_EACCES 13 SOCKET_EFAULT 14 SOCKET_ENOTBLK 15 SOCKET_EBUSY 16 SOCKET_EEXIST 17 SOCKET_EXDEV 18 SOCKET_ENODEV 19 SOCKET_ENOTDIR 20 SOCKET_EISDIR 21 SOCKET_EINVAL 22 SOCKET_ENFILE 23 SOCKET_EMFILE 24 SOCKET_ENOTTY 25 SOCKET_ENOSPC 28 SOCKET_ESPIPE 29 SOCKET_EROFS 30 SOCKET_EMLINK 31 SOCKET_EPIPE 32 SOCKET_ENAMETOOLONG 36 SOCKET_ENOLCK 37 SOCKET_ENOSYS 38 SOCKET_ENOTEMPTY 39 SOCKET_ELOOP 40 SOCKET_EWOULDBLOCK 11 SOCKET_ENOMSG 42 SOCKET_EIDRM 43 SOCKET_ECHRNG 44 SOCKET_EL2NSYNC 45 SOCKET_EL3HLT 46 SOCKET_EL3RST 47 SOCKET_ELNRNG 48 SOCKET_EUNATCH 49 SOCKET_ENOCSI 50 SOCKET_EL2HLT 51 SOCKET_EBADE 52 SOCKET_EBADR 53 SOCKET_EXFULL 54 SOCKET_ENOANO 55 SOCKET_EBADRQC 56 SOCKET_EBADSLT 57 SOCKET_ENOSTR 60 SOCKET_ENODATA 61 SOCKET_ETIME 62 SOCKET_ENOSR 63 SOCKET_ENONET 64 SOCKET_EREMOTE 66 SOCKET_ENOLINK 67 SOCKET_EADV 68 SOCKET_ESRMNT 69 SOCKET_ECOMM 70 SOCKET_EPROTO 71 SOCKET_EMULTIHOP 72 SOCKET_EBADMSG 74 SOCKET_ENOTUNIQ 76 SOCKET_EBADFD 77 SOCKET_EREMCHG 78 SOCKET_ERESTART 85 SOCKET_ESTRPIPE 86 SOCKET_EUSERS 87 SOCKET_ENOTSOCK 88 SOCKET_EDESTADDRREQ 89 SOCKET_EMSGSIZE 90 SOCKET_EPROTOTYPE 91 SOCKET_ENOPROTOOPT 92 SOCKET_EPROTONOSUPPORT 93 SOCKET_ESOCKTNOSUPPORT 94 SOCKET_EOPNOTSUPP 95 SOCKET_EPFNOSUPPORT 96 SOCKET_EAFNOSUPPORT 97 SOCKET_EADDRINUSE 98 SOCKET_EADDRNOTAVAIL 99 SOCKET_ENETDOWN 100 SOCKET_ENETUNREACH 101 SOCKET_ENETRESET 102 SOCKET_ECONNABORTED 103 SOCKET_ECONNRESET 104 SOCKET_ENOBUFS 105 SOCKET_EISCONN 106 SOCKET_ENOTCONN 107 SOCKET_ESHUTDOWN 108 SOCKET_ETOOMANYREFS 109 SOCKET_ETIMEDOUT 110 SOCKET_ECONNREFUSED 111 SOCKET_EHOSTDOWN 112 SOCKET_EHOSTUNREACH 113 SOCKET_EALREADY 114 SOCKET_EINPROGRESS 115 SOCKET_EISNAM 120 SOCKET_EREMOTEIO 121 SOCKET_EDQUOT 122 SOCKET_ENOMEDIUM 123 SOCKET_EMEDIUMTYPE 124 IPPROTO_IP 0 IPPROTO_IPV6 41 SOL_TCP 6 SOL_UDP 17 IPV6_UNICAST_HOPS 16 IPV6_RECVPKTINFO 49 IPV6_PKTINFO 50 IPV6_RECVHOPLIMIT 51 IPV6_HOPLIMIT 52 IPV6_RECVTCLASS 66 IPV6_TCLASS 67 SCM_RIGHTS 1 SCM_CREDENTIALS 2 SO_PASSCRED 16 EXIF_USE_MBSTRING 1 MSG_IPC_NOWAIT 1 MSG_EAGAIN 11 MSG_ENOMSG 42 MSG_NOERROR 2 MSG_EXCEPT 4 T_REQUIRE_ONCE 258 T_REQUIRE 259 T_EVAL 260 T_INCLUDE_ONCE 261 T_INCLUDE 262 T_LOGICAL_OR 263 T_LOGICAL_XOR 264 T_LOGICAL_AND 265 T_PRINT 266 T_YIELD 267 T_POW_EQUAL 268 T_SR_EQUAL 269 T_SL_EQUAL 270 T_XOR_EQUAL 271 T_OR_EQUAL 272 T_AND_EQUAL 273 T_MOD_EQUAL 274 T_CONCAT_EQUAL 275 T_DIV_EQUAL 276 T_MUL_EQUAL 277 T_MINUS_EQUAL 278 T_PLUS_EQUAL 279 T_BOOLEAN_OR 280 T_BOOLEAN_AND 281 T_IS_NOT_IDENTICAL 282 T_IS_IDENTICAL 283 T_IS_NOT_EQUAL 284 T_IS_EQUAL 285 T_IS_GREATER_OR_EQUAL 286 T_IS_SMALLER_OR_EQUAL 287 T_SR 288 T_SL 289 T_INSTANCEOF 290 T_UNSET_CAST 291 T_BOOL_CAST 292 T_OBJECT_CAST 293 T_ARRAY_CAST 294 T_STRING_CAST 295 T_DOUBLE_CAST 296 T_INT_CAST 297 T_DEC 298 T_INC 299 T_POW 300 T_CLONE 301 T_NEW 302 T_EXIT 303 T_IF 304 T_ELSEIF 305 T_ELSE 306 T_ENDIF 307 T_LNUMBER 308 T_DNUMBER 309 T_STRING 310 T_STRING_VARNAME 311 T_VARIABLE 312 T_NUM_STRING 313 T_INLINE_HTML 314 T_CHARACTER 315 T_BAD_CHARACTER 316 T_ENCAPSED_AND_WHITESPACE 317 T_CONSTANT_ENCAPSED_STRING 318 T_ECHO 319 T_DO 320 T_WHILE 321 T_ENDWHILE 322 T_FOR 323 T_ENDFOR 324 T_FOREACH 325 T_ENDFOREACH 326 T_DECLARE 327 T_ENDDECLARE 328 T_AS 329 T_SWITCH 330 T_ENDSWITCH 331 T_CASE 332 T_DEFAULT 333 T_BREAK 334 T_CONTINUE 335 T_GOTO 336 T_FUNCTION 337 T_CONST 338 T_RETURN 339 T_TRY 340 T_CATCH 341 T_FINALLY 342 T_THROW 343 T_USE 344 T_INSTEADOF 345 T_GLOBAL 346 T_PUBLIC 347 T_PROTECTED 348 T_PRIVATE 349 T_FINAL 350 T_ABSTRACT 351 T_STATIC 352 T_VAR 353 T_UNSET 354 T_ISSET 355 T_EMPTY 356 T_HALT_COMPILER 357 T_CLASS 358 T_TRAIT 359 T_INTERFACE 360 T_EXTENDS 361 T_IMPLEMENTS 362 T_OBJECT_OPERATOR 363 T_DOUBLE_ARROW 364 T_LIST 365 T_ARRAY 366 T_CALLABLE 367 T_CLASS_C 368 T_TRAIT_C 369 T_METHOD_C 370 T_FUNC_C 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MYSQLI_REFRESH_STATUS 16 MYSQLI_REFRESH_THREADS 32 MYSQLI_REFRESH_SLAVE 64 MYSQLI_REFRESH_MASTER 128 MYSQLI_TRANS_START_WITH_CONSISTENT_SNAPSHOT 1 MYSQLI_TRANS_START_READ_WRITE 2 MYSQLI_TRANS_START_READ_ONLY 4 MYSQLI_TRANS_COR_AND_CHAIN 1 MYSQLI_TRANS_COR_AND_NO_CHAIN 2 MYSQLI_TRANS_COR_RELEASE 4 MYSQLI_TRANS_COR_NO_RELEASE 8 READLINE_LIB libedit SID CAKEPHP=908hi62n7pu60hthdl2cd7n8b3 CakePHP Constants
Constant Value APP /home/fomsite/repositories/fom1.0/app/ APP_DIR app APPLIBS /home/fomsite/repositories/fom1.0/app/Lib/ CACHE /home/fomsite/repositories/fom1.0/app/tmp/cache/ CAKE /home/fomsite/repositories/fom1.0/lib/Cake/ CAKE_CORE_INCLUDE_PATH /home/fomsite/repositories/fom1.0/lib CORE_PATH /home/fomsite/repositories/fom1.0/lib/ CAKE_VERSION 2.5.9 CSS /home/fomsite/repositories/fom1.0/app/webroot/css/ CSS_URL css/ DS / FULL_BASE_URL http://ownage.fom.be IMAGES /home/fomsite/repositories/fom1.0/app/webroot/img/ IMAGES_URL img/ JS /home/fomsite/repositories/fom1.0/app/webroot/js/ JS_URL js/ LOGS /home/fomsite/repositories/fom1.0/app/tmp/logs/ ROOT /home/fomsite/repositories/fom1.0 TESTS /home/fomsite/repositories/fom1.0/app/Test/ TMP /home/fomsite/repositories/fom1.0/app/tmp/ VENDORS /home/fomsite/repositories/fom1.0/vendors/ WEBROOT_DIR webroot WWW_ROOT /home/fomsite/repositories/fom1.0/app/webroot/ PHP Environment
Environment Variable Value Php Version 5.6.40-0+deb8u12 Redirect Script Url /wars/view/28209 Redirect Script Uri http://ownage.fom.be/wars/view/28209 Redirect Status 200 Script Url /wars/view/28209 Script Uri http://ownage.fom.be/wars/view/28209 Http Host ownage.fom.be Http X Real Ip 216.73.216.228 Http X Forwarded For 216.73.216.228 Http X Forwarded Proto https Http Connection close Http Accept */* Http User Agent Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com) Http Accept Encoding gzip, br, zstd, deflate Path /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin Server Signature Server Software Apache Server Name ownage.fom.be Server Addr 192.168.111.30 Server Port 80 Remote Addr 192.168.111.11 Document Root /home/fomsite/repositories/fom1.0/app/webroot Request Scheme http Context Prefix Context Document Root /home/fomsite/repositories/fom1.0/app/webroot Server Admin dikkefoaf@fom.be Script Filename /home/fomsite/repositories/fom1.0/app/webroot/index.php Remote Port 45822 Redirect Url /wars/view/28209 Gateway Interface CGI/1.1 Server Protocol HTTP/1.0 Request Method GET Query String Request Uri /wars/view/28209 Script Name /index.php Php Self /index.php Request Time Float 1754474050.974 Request Time 1754474050 ==== -
Include +
Included Files
Include Paths
- 1/usr/share/php
- 2/usr/share/pear
- 3-> /home/fomsite/repositories/fom1.0/lib/Cake/
Included Files
- core(array)
- Behavior(array)
- 0CORE/Model/Behavior/TreeBehavior.php
- 1CORE/Model/Behavior/ContainableBehavior.php
- 2CORE/Model/Behavior/AclBehavior.php
- Cache(array)
- 0CORE/Cache/Engine/FileEngine.php
- 1CORE/Cache/CacheEngine.php
- Component(array)
- 0CORE/Controller/Component/SessionComponent.php
- 1CORE/Controller/Component/AclComponent.php
- 2CORE/Controller/Component/Acl/DbAcl.php
- 3CORE/Controller/Component/Acl/AclInterface.php
- 4CORE/Controller/Component/CookieComponent.php
- 5CORE/Controller/Component/AuthComponent.php
- 6CORE/Controller/Component/EmailComponent.php
- 7CORE/Controller/Component/RequestHandlerComponent.php
- Config(array)
- 0CORE/Config/routes.php
- 1CORE/Config/config.php
- Configure(array)
- 0CORE/Configure/PhpReader.php
- 1CORE/Configure/ConfigReaderInterface.php
- Controller(array)
- 0CORE/Controller/Component.php
- 1CORE/Controller/ComponentCollection.php
- 2CORE/Controller/Controller.php
- Datasource(array)
- 0CORE/Model/Datasource/CakeSession.php
- 1CORE/Model/Datasource/Database/Mysql.php
- 2CORE/Model/Datasource/DboSource.php
- 3CORE/Model/Datasource/DataSource.php
- Error(array)
- 0CORE/Error/exceptions.php
- 1CORE/Error/ErrorHandler.php
- I18n(array)
- 0CORE/I18n/I18n.php
- 1CORE/I18n/L10n.php
- Log(array)
- 0CORE/Log/CakeLog.php
- 1CORE/Log/LogEngineCollection.php
- 2CORE/Log/Engine/FileLog.php
- 3CORE/Log/Engine/BaseLog.php
- 4CORE/Log/CakeLogInterface.php
- Model(array)
- 0CORE/Model/Permission.php
- 1CORE/Model/Model.php
- 2CORE/Model/BehaviorCollection.php
- 3CORE/Model/Aro.php
- 4CORE/Model/AclNode.php
- 5CORE/Model/Aco.php
- 6CORE/Model/ModelBehavior.php
- 7CORE/Model/ConnectionManager.php
- Network(array)
- 0CORE/Network/CakeRequest.php
- 1CORE/Network/CakeResponse.php
- Other(array)
- 0CORE/bootstrap.php
- 1CORE/basics.php
- 2CORE/Core/App.php
- 3CORE/Core/Configure.php
- 4CORE/Core/CakePlugin.php
- 5CORE/Event/CakeEventListener.php
- 6CORE/Event/CakeEvent.php
- 7CORE/Event/CakeEventManager.php
- 8CORE/Core/Object.php
- Routing(array)
- 0CORE/Routing/Dispatcher.php
- 1CORE/Routing/Filter/AssetDispatcher.php
- 2CORE/Routing/DispatcherFilter.php
- 3CORE/Routing/Filter/CacheDispatcher.php
- 4CORE/Routing/Router.php
- 5CORE/Routing/Route/CakeRoute.php
- 6CORE/Routing/Route/RedirectRoute.php
- 7CORE/Routing/Route/PluginShortRoute.php
- Utility(array)
- 0CORE/Utility/Hash.php
- 1CORE/Utility/Inflector.php
- 2CORE/Utility/ObjectCollection.php
- 3CORE/Utility/Debugger.php
- 4CORE/Utility/String.php
- 5CORE/Utility/ClassRegistry.php
- View(array)
- 0CORE/View/HelperCollection.php
- Behavior(array)
- app(array)
- Behavior(array)
- 0APP/Model/Behavior/SluggableBehavior.php
- Cache(array)
- 0APP/Lib/Cache/Cache.php
- Component(array)
- 0APP/Controller/Component/PaymentReceivedComponent.php
- 1APP/Controller/Component/TicketCreateComponent.php
- 2APP/Controller/Component/AutoLoginComponent.php
- 3APP/Controller/Component/WarToolComponent.php
- Config(array)
- 0APP/Config/core.php
- 1APP/Config/bootstrap.php
- 2APP/Config/routes.php
- 3APP/Config/database.php
- Controller(array)
- 0APP/Controller/WarsController.php
- 1APP/Controller/AppController.php
- Model(array)
- 0APP/Model/AppModel.php
- 1APP/Model/MenuItem.php
- 2APP/Model/MenuSubItem.php
- 3APP/Model/MenuLink.php
- 4APP/Model/Content.php
- 5APP/Model/Newspost.php
- 6APP/Model/Config.php
- 7APP/Model/Event.php
- 8APP/Model/Order.php
- 9APP/Model/Orderstate.php
- 10APP/Model/User.php
- 11APP/Model/PaymentProvider.php
- 12APP/Model/Orderline.php
- 13APP/Model/Payment.php
- 14APP/Model/OrderLog.php
- 15APP/Model/War.php
- 16APP/Model/Compo.php
- 17APP/Model/Team.php
- Other(array)
- 0APP/webroot/index.php
- Routing(array)
- 0APP/Routing/Filter/CacheLanguageDispatcher.php
- Behavior(array)
- plugins(array)
- Acl(array)
- Config(array)
- 0Acl/Config/bootstrap.php
- Config(array)
- DebugKit(array)
- Component(array)
- 0DebugKit/Controller/Component/ToolbarComponent.php
- Plugin(array)
- 0DebugKit/Lib/DebugMemory.php
- 1DebugKit/Lib/Panel/HistoryPanel.php
- 2DebugKit/Lib/DebugPanel.php
- 3DebugKit/Lib/Panel/SessionPanel.php
- 4DebugKit/Lib/Panel/RequestPanel.php
- 5DebugKit/Lib/Panel/SqlLogPanel.php
- 6DebugKit/Lib/Panel/TimerPanel.php
- 7DebugKit/Lib/Panel/LogPanel.php
- 8DebugKit/Lib/Log/Engine/DebugKitLog.php
- 9DebugKit/Lib/Panel/VariablesPanel.php
- 10DebugKit/Lib/Panel/EnvironmentPanel.php
- 11DebugKit/Lib/Panel/IncludePanel.php
- 12DebugKit/Lib/DebugTimer.php
- Component(array)
- Recaptcha(array)
- Config(array)
- 0Recaptcha/Config/key.php
- Config(array)
- Acl(array)
====